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Matches in DBpedia 2014 for { ?s ?p Double Fine Productions is an American video game developer founded in July 2000 by Tim Schafer after his departure from LucasArts. He started Double Fine with programmers David Dixon (Ocean of America, Capcom, LucasArts) and Jonathan Menzies (LucasArts) in what was once a clog shop in San Francisco. After several months of working on the demo for what would become Psychonauts, a mixture of personnel from the Grim Fandango development team and other new employees were slowly added to begin production.Though the company's first two games Psychonauts and Brutal Legend were critically praised, both underperformed publisher's expectations. The future of the company was assured when Schafer turned to several in-house prototypes built during a two-week period known as "Amnesia Fortnight" to expand as digital, smaller titles, all which were licensed through publishers and met with commercial success. Schafer has since repeated these Amnesia Fortnights, using fan-voting mechanics, to help select and build smaller titles. Double Fine is also credited with driving interest in crowdfunding in video games, having been able to raise more than $3 million for the development of Broken Age, at the time one of the largest projected funded by Kickstarter. The company has continued to build on their independent developer status and has promoted efforts to help other, smaller independent developers through its clout. The name "Double Fine" is a play on a sign on the Golden Gate Bridge that used to display "double fine zone" to warn motorists that fines on that stretch of road were double normal rates. The company is based in San Francisco. The official Double Fine website is also host to seven webcomics, which are created by members of Double Fine's art team and are collectively referred as the Double Fine Comics.. }

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