Matches in DBpedia 2014 for { ?s ?p The art direction grew out of the gameplay. We wanted to give people a sense of the world very quickly and move through it very quickly. We initially stripped out all of the colors and then just put in red [to guide people to objectives]... I wanted a game where I could look at a screenshot and say, "Hey, that's Mirror's Edge.". }
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- Mirror's_Edge quote "The art direction grew out of the gameplay. We wanted to give people a sense of the world very quickly and move through it very quickly. We initially stripped out all of the colors and then just put in red [to guide people to objectives]... I wanted a game where I could look at a screenshot and say, "Hey, that's Mirror's Edge."".