Matches in DBpedia 2014 for { <http://dbpedia.org/resource/Hidden_Agenda_(video_game)> ?p ?o. }
Showing items 1 to 56 of
56
with 100 items per page.
- Hidden_Agenda_(video_game) abstract "Hidden Agenda is a computer strategy game with menu-driven interface and early, black and white graphics whose scenario was designed and written in 1988 by Jim Gasperini, with input from project consultant Eric Ehrmann. While the scenario was implemented in text form, the game made use of an innovative graphical interface, with naturalistic characters, settings, and digital video interstitials. The narrative simulation system was designed and implemented by Greg Guerin and Ron Martinez (who also produced the game). Ron Martinez also designed and implemented the front end user experience, in the process inventing one of the first implementations of digital video with frames grabbed from a hacked four-head VCR. The game was intended to simulate the conditions of a post-revolutionary Central American country. It is considered a forerunner of the Games for Change movement, alongside other early Macintosh games including Chris Crawford's Balance of Power.The game is set in the fictional country Chimerica which has been recently liberated from the rule of the corrupt dictator Farsante and his ruling clique. The player takes the part of the newly elected president of Chimerica.".
- Hidden_Agenda_(video_game) computingPlatform DOS.
- Hidden_Agenda_(video_game) computingPlatform Macintosh.
- Hidden_Agenda_(video_game) developer TRANS_Fiction_Systems.
- Hidden_Agenda_(video_game) genre Government_simulation_game.
- Hidden_Agenda_(video_game) wikiPageExternalLink index.php?topic=55273.0.
- Hidden_Agenda_(video_game) wikiPageID "3977107".
- Hidden_Agenda_(video_game) wikiPageRevisionID "606250970".
- Hidden_Agenda_(video_game) designer "Jim Gasperini, Scenario; Ron Martinez, Greg Guerin, System Design and Programming; Ron Martinez, UI and Digital Video Design and Programming".
- Hidden_Agenda_(video_game) developer TRANS_Fiction_Systems.
- Hidden_Agenda_(video_game) engine "Trans".
- Hidden_Agenda_(video_game) genre Government_simulation_game.
- Hidden_Agenda_(video_game) hasPhotoCollection Hidden_Agenda_(video_game).
- Hidden_Agenda_(video_game) modes Single-player_video_game.
- Hidden_Agenda_(video_game) platforms DOS.
- Hidden_Agenda_(video_game) platforms Macintosh.
- Hidden_Agenda_(video_game) publisher "Springboard".
- Hidden_Agenda_(video_game) released "1988".
- Hidden_Agenda_(video_game) title "Hidden Agenda".
- Hidden_Agenda_(video_game) subject Category:1988_video_games.
- Hidden_Agenda_(video_game) subject Category:Cold_War_video_games.
- Hidden_Agenda_(video_game) subject Category:DOS_games.
- Hidden_Agenda_(video_game) subject Category:Government_simulation_video_games.
- Hidden_Agenda_(video_game) subject Category:Mac_OS_games.
- Hidden_Agenda_(video_game) subject Category:Video_games_set_in_South_America.
- Hidden_Agenda_(video_game) type 1988VideoGames.
- Hidden_Agenda_(video_game) type Abstraction100002137.
- Hidden_Agenda_(video_game) type Act100030358.
- Hidden_Agenda_(video_game) type Activity100407535.
- Hidden_Agenda_(video_game) type ColdWarVideoGames.
- Hidden_Agenda_(video_game) type ComputerGame100458890.
- Hidden_Agenda_(video_game) type Contest107456188.
- Hidden_Agenda_(video_game) type DOSGames.
- Hidden_Agenda_(video_game) type Diversion100426928.
- Hidden_Agenda_(video_game) type Event100029378.
- Hidden_Agenda_(video_game) type Game100430606.
- Hidden_Agenda_(video_game) type Game100456199.
- Hidden_Agenda_(video_game) type GovernmentSimulationVideoGames.
- Hidden_Agenda_(video_game) type MacOSGames.
- Hidden_Agenda_(video_game) type PsychologicalFeature100023100.
- Hidden_Agenda_(video_game) type SocialEvent107288639.
- Hidden_Agenda_(video_game) type YagoPermanentlyLocatedEntity.
- Hidden_Agenda_(video_game) type Software.
- Hidden_Agenda_(video_game) type VideoGame.
- Hidden_Agenda_(video_game) type Work.
- Hidden_Agenda_(video_game) type CreativeWork.
- Hidden_Agenda_(video_game) type InformationEntity.
- Hidden_Agenda_(video_game) comment "Hidden Agenda is a computer strategy game with menu-driven interface and early, black and white graphics whose scenario was designed and written in 1988 by Jim Gasperini, with input from project consultant Eric Ehrmann. While the scenario was implemented in text form, the game made use of an innovative graphical interface, with naturalistic characters, settings, and digital video interstitials.".
- Hidden_Agenda_(video_game) label "Hidden Agenda (video game)".
- Hidden_Agenda_(video_game) sameAs m.0b9nqt.
- Hidden_Agenda_(video_game) sameAs Q5751728.
- Hidden_Agenda_(video_game) sameAs Q5751728.
- Hidden_Agenda_(video_game) sameAs Hidden_Agenda_(video_game).
- Hidden_Agenda_(video_game) wasDerivedFrom Hidden_Agenda_(video_game)?oldid=606250970.
- Hidden_Agenda_(video_game) isPrimaryTopicOf Hidden_Agenda_(video_game).
- Hidden_Agenda_(video_game) name "Hidden Agenda".