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- Curses_(video_game) abstract "Curses is an interactive fiction computer game created by Graham Nelson in 1993. It was originally developed on an Acorn Archimedes using Acorn C/C++, before Nelson moved to his Inform programming language, which was simultaneously released. It was the first non-test game developed in the language. It is distributed without charge as a Z-Code executable. Writing for the New York Times, Edward Rothstein described the game as "acclaimed." The Inform source code is not publicly available. Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre. The player takes the part of an English aristocrat called Meldrew. In the course of searching the attic for an old tourist map of Paris, Meldrew steps into a surreal adventure to uncover a centuries-old curse that has been placed on the family. The goal of the game is to find the missing map, and thus annul the curse.".
- Curses_(video_game) computingInput Computer_keyboard.
- Curses_(video_game) computingPlatform Z-machine.
- Curses_(video_game) designer Graham_Nelson.
- Curses_(video_game) developer Graham_Nelson.
- Curses_(video_game) gameEngine Z-machine.
- Curses_(video_game) genre Adventure_game.
- Curses_(video_game) genre Interactive_fiction.
- Curses_(video_game) wikiPageExternalLink 55.
- Curses_(video_game) wikiPageID "1660451".
- Curses_(video_game) wikiPageRevisionID "603372427".
- Curses_(video_game) caption "Curses being played in a modern interpreter.".
- Curses_(video_game) designer Graham_Nelson.
- Curses_(video_game) developer Graham_Nelson.
- Curses_(video_game) engine Z-machine.
- Curses_(video_game) genre Adventure_game.
- Curses_(video_game) genre Interactive_fiction.
- Curses_(video_game) hasPhotoCollection Curses_(video_game).
- Curses_(video_game) input Computer_keyboard.
- Curses_(video_game) media "download".
- Curses_(video_game) modes Single-player_video_game.
- Curses_(video_game) platforms Z-machine.
- Curses_(video_game) publisher "Self published".
- Curses_(video_game) released "1993".
- Curses_(video_game) title "Curses".
- Curses_(video_game) subject Category:1993_video_games.
- Curses_(video_game) subject Category:Interactive_fiction.
- Curses_(video_game) type 1993VideoGames.
- Curses_(video_game) type Abstraction100002137.
- Curses_(video_game) type Act100030358.
- Curses_(video_game) type Activity100407535.
- Curses_(video_game) type ComputerGame100458890.
- Curses_(video_game) type Diversion100426928.
- Curses_(video_game) type Event100029378.
- Curses_(video_game) type Game100430606.
- Curses_(video_game) type PsychologicalFeature100023100.
- Curses_(video_game) type YagoPermanentlyLocatedEntity.
- Curses_(video_game) type Software.
- Curses_(video_game) type VideoGame.
- Curses_(video_game) type Work.
- Curses_(video_game) type CreativeWork.
- Curses_(video_game) type ComputerGameProgram.
- Curses_(video_game) type InformationEntity.
- Curses_(video_game) comment "Curses is an interactive fiction computer game created by Graham Nelson in 1993. It was originally developed on an Acorn Archimedes using Acorn C/C++, before Nelson moved to his Inform programming language, which was simultaneously released. It was the first non-test game developed in the language. It is distributed without charge as a Z-Code executable. Writing for the New York Times, Edward Rothstein described the game as "acclaimed." The Inform source code is not publicly available.".
- Curses_(video_game) label "Curses (video game)".
- Curses_(video_game) label "Curses (videogioco)".
- Curses_(video_game) sameAs Curses_(videogioco).
- Curses_(video_game) sameAs m.05lg71.
- Curses_(video_game) sameAs Q3699659.
- Curses_(video_game) sameAs Q3699659.
- Curses_(video_game) sameAs Curses_(video_game).
- Curses_(video_game) wasDerivedFrom Curses_(video_game)?oldid=603372427.
- Curses_(video_game) isPrimaryTopicOf Curses_(video_game).
- Curses_(video_game) name "Curses".