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- catalog abstract "Virtual reality has rapidly become one of the most exciting new computer technologies - exercising a strong hold on the popular imagination, attracting hundreds of researchers, and spawning a booming industry. This study explores the social implications of VR technology. It traces the history of VR and then relates it to general issues in the study of the effects of new information and communication technologies. The book examines VR's relationship to advanced research and development, to education and the entertainment industries, and finally to cyberpunk and youth culture. It also challenges conventional ideas in the sociology of science and technology and develops a realist and Weberian approach to the social dynamic of new technologies. Possible Worlds is the first book to examine the social aspects of virtual reality and provides a comprehensive understanding of this complex technology.".
- catalog contributor b9998394.
- catalog created "c1996.".
- catalog date "1996".
- catalog date "c1996.".
- catalog dateCopyrighted "c1996.".
- catalog description "1. Virtual Worlds and Sociological Knowledge -- 2. From the Ultimate Display to Reality Built for Two and Beyond -- 3. From the Laboratory to Consumer Electronics -- 4. Virtual Worlds and Everyday Realities: Education and Games -- 5. Virtual Worlds and the Varieties of Interactive Experience -- 6. The Spirit in the Machine -- 7. Virtual Worlds and the Social Realities of Technology.".
- catalog description "Includes bibliograpgical references (p. 177-190) and index.".
- catalog description "Virtual reality has rapidly become one of the most exciting new computer technologies - exercising a strong hold on the popular imagination, attracting hundreds of researchers, and spawning a booming industry. This study explores the social implications of VR technology. It traces the history of VR and then relates it to general issues in the study of the effects of new information and communication technologies. The book examines VR's relationship to advanced research and development, to education and the entertainment industries, and finally to cyberpunk and youth culture. It also challenges conventional ideas in the sociology of science and technology and develops a realist and Weberian approach to the social dynamic of new technologies. Possible Worlds is the first book to examine the social aspects of virtual reality and provides a comprehensive understanding of this complex technology.".
- catalog extent "x, 203 p. :".
- catalog hasFormat "Possible worlds.".
- catalog identifier "0813329558 (hardcover)".
- catalog identifier "0813329566 (pbk.)".
- catalog isFormatOf "Possible worlds.".
- catalog issued "1996".
- catalog issued "c1996.".
- catalog language "eng".
- catalog publisher "Boulder, Colo. : Westview Press,".
- catalog relation "Possible worlds.".
- catalog subject "306.4/6 20".
- catalog subject "Human-computer interaction.".
- catalog subject "QA76.9.H85 S37 1996".
- catalog subject "Virtual reality Social aspects.".
- catalog tableOfContents "1. Virtual Worlds and Sociological Knowledge -- 2. From the Ultimate Display to Reality Built for Two and Beyond -- 3. From the Laboratory to Consumer Electronics -- 4. Virtual Worlds and Everyday Realities: Education and Games -- 5. Virtual Worlds and the Varieties of Interactive Experience -- 6. The Spirit in the Machine -- 7. Virtual Worlds and the Social Realities of Technology.".
- catalog title "Possible worlds : the social dynamic of virtual reality technology / Ralph Schroeder.".
- catalog type "text".