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- 2003009008 contributor B9507194.
- 2003009008 created "c2004.".
- 2003009008 date "2004".
- 2003009008 date "c2004.".
- 2003009008 dateCopyrighted "c2004.".
- 2003009008 description "Do you want fries with that e-learning? -- In the game -- The primary colors of content -- The e-learning arms race -- The myth of subject matter experts -- The search for content -- What would a leadership situation look like? -- Uncovering the essence of leadership -- The lure of linear content -- Rules for a post-textbook world : simulation design principles -- The beginning of open-ended content : sets and figures -- What do people do all day? : the animation system -- The ultimate hurdle : the dialogue system -- Modeling a little world : the physics system -- Modeling the inhabitants : the AI system -- A new look at work : the interface system -- The scariest word of all : gameplay -- Why use grades, anyway? : metrics, scores, and simulations -- Virtual leader vs. the world -- Seventeen simulation issues -- A manifest destiny : simulations and the training industry -- Epilogue, looking back at schools.".
- 2003009008 extent "xi, 282 p. :".
- 2003009008 identifier "0787969621 (alk. paper)".
- 2003009008 identifier 2003009008.html.
- 2003009008 identifier 2003009008.html.
- 2003009008 identifier 2003009008.html.
- 2003009008 issued "2004".
- 2003009008 issued "c2004.".
- 2003009008 language "eng".
- 2003009008 publisher "San Francisco : Pfeiffer,".
- 2003009008 subject "371.33/4 21".
- 2003009008 subject "Education Simulation methods.".
- 2003009008 subject "Instructional systems Design.".
- 2003009008 subject "Internet in education.".
- 2003009008 subject "LB1029.S53 A43 2004".
- 2003009008 tableOfContents "Do you want fries with that e-learning? -- In the game -- The primary colors of content -- The e-learning arms race -- The myth of subject matter experts -- The search for content -- What would a leadership situation look like? -- Uncovering the essence of leadership -- The lure of linear content -- Rules for a post-textbook world : simulation design principles -- The beginning of open-ended content : sets and figures -- What do people do all day? : the animation system -- The ultimate hurdle : the dialogue system -- Modeling a little world : the physics system -- Modeling the inhabitants : the AI system -- A new look at work : the interface system -- The scariest word of all : gameplay -- Why use grades, anyway? : metrics, scores, and simulations -- Virtual leader vs. the world -- Seventeen simulation issues -- A manifest destiny : simulations and the training industry -- Epilogue, looking back at schools.".
- 2003009008 title "Simulations and the future of learning : an innovative (and perhaps revolutionary) approach to e-learning / Clark Aldrich.".
- 2003009008 type "text".