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- 2006047629 contributor B10462121.
- 2006047629 created "2006.".
- 2006047629 date "2006".
- 2006047629 date "2006.".
- 2006047629 dateCopyrighted "2006.".
- 2006047629 description "Epistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science.".
- 2006047629 description "Includes bibliographical references (p. [215]-233) and index.".
- 2006047629 extent "xii, 242 p. :".
- 2006047629 identifier "0230602525 (pbk.)".
- 2006047629 identifier "1403975051 (alk. paper)".
- 2006047629 identifier "9780230602526 (pbk.)".
- 2006047629 identifier "9781403975058 (alk. paper)".
- 2006047629 identifier 2006047629-b.html.
- 2006047629 identifier 2006047629-d.html.
- 2006047629 identifier 2006047629-t.html.
- 2006047629 issued "2006".
- 2006047629 issued "2006.".
- 2006047629 language "eng".
- 2006047629 publisher "New York : Palgrave Macmillan,".
- 2006047629 subject "371.33/4 22".
- 2006047629 subject "Career education Computer-assisted instruction.".
- 2006047629 subject "Computer games.".
- 2006047629 subject "LC1037 .S32 2006".
- 2006047629 subject "Learning, Psychology of.".
- 2006047629 subject "Virtual reality in education.".
- 2006047629 subject "Vocational guidance Computer-assisted instruction.".
- 2006047629 tableOfContents "Epistemology: The Debating Game -- Knowledge: The Digital Zoo -- Skills: Escher's World -- Values: The Pandora Project -- Identity: Science.net -- The Future: Urban Science.".
- 2006047629 title "How computer games help children learn / David Williamson Shaffer ; foreword by James Paul Gee.".
- 2006047629 type "text".