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- Afterlife_(video_game) abstract "Afterlife is a god game released by LucasArts in 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet. The player does not assign citizens to their various punishments and rewards, since the game does this automatically. Instead, the player creates the infrastructure (roads, zones for the various sins/virtues, reincarnation centers) that allows the afterlife to function properly. Players are accountable for the job that they do because their bosses, The Powers That Be, check in from time to time. The player also has the assistance of two advisors—Aria Goodhalo, an angel, and Jasper Wormsworth, a demon. Aria and Jasper provide warnings when things are going wrong with the afterlife, and offer tips on how to fix the problems.The game is very satirical, with various references to pop culture (such as a passing mention of a "San Quentin Scarearantino" or sending a Death Star to destroy buildings if the player cheats too much).".
- Afterlife_(video_game) computingMedia CD-ROM.
- Afterlife_(video_game) computingPlatform MS-DOS.
- Afterlife_(video_game) computingPlatform Macintosh.
- Afterlife_(video_game) computingPlatform Microsoft_Windows.
- Afterlife_(video_game) designer Michael_Stemmle.
- Afterlife_(video_game) developer LucasArts.
- Afterlife_(video_game) genre God_game.
- Afterlife_(video_game) publisher LucasArts.
- Afterlife_(video_game) wikiPageID "3804187".
- Afterlife_(video_game) wikiPageRevisionID "589914706".
- Afterlife_(video_game) designer Michael_Stemmle.
- Afterlife_(video_game) developer LucasArts.
- Afterlife_(video_game) genre God_game.
- Afterlife_(video_game) hasPhotoCollection Afterlife_(video_game).
- Afterlife_(video_game) id "/afterlife".
- Afterlife_(video_game) media CD-ROM.
- Afterlife_(video_game) modes Single-player_video_game.
- Afterlife_(video_game) name "Afterlife".
- Afterlife_(video_game) platforms MS-DOS.
- Afterlife_(video_game) platforms Macintosh.
- Afterlife_(video_game) platforms Microsoft_Windows.
- Afterlife_(video_game) publisher "LucasArts".
- Afterlife_(video_game) title "Afterlife".
- Afterlife_(video_game) subject Category:1996_video_games.
- Afterlife_(video_game) subject Category:City-building_games.
- Afterlife_(video_game) subject Category:DOS_games.
- Afterlife_(video_game) subject Category:God_games.
- Afterlife_(video_game) subject Category:LucasArts_games.
- Afterlife_(video_game) subject Category:Mac_OS_games.
- Afterlife_(video_game) subject Category:Video_games_with_isometric_graphics.
- Afterlife_(video_game) subject Category:Windows_games.
- Afterlife_(video_game) type 1996VideoGames.
- Afterlife_(video_game) type Abstraction100002137.
- Afterlife_(video_game) type Act100030358.
- Afterlife_(video_game) type Activity100407535.
- Afterlife_(video_game) type City-buildingGames.
- Afterlife_(video_game) type ComputerGame100458890.
- Afterlife_(video_game) type Contest107456188.
- Afterlife_(video_game) type DOSGames.
- Afterlife_(video_game) type Diversion100426928.
- Afterlife_(video_game) type Event100029378.
- Afterlife_(video_game) type Game100430606.
- Afterlife_(video_game) type Game100456199.
- Afterlife_(video_game) type GodGames.
- Afterlife_(video_game) type LucasArtsGames.
- Afterlife_(video_game) type MacOSGames.
- Afterlife_(video_game) type PsychologicalFeature100023100.
- Afterlife_(video_game) type SocialEvent107288639.
- Afterlife_(video_game) type VideoGamesWithIsometricGraphics.
- Afterlife_(video_game) type WindowsGames.
- Afterlife_(video_game) type YagoPermanentlyLocatedEntity.
- Afterlife_(video_game) type Software.
- Afterlife_(video_game) type VideoGame.
- Afterlife_(video_game) type Work.
- Afterlife_(video_game) type CreativeWork.
- Afterlife_(video_game) type InformationEntity.
- Afterlife_(video_game) comment "Afterlife is a god game released by LucasArts in 1996 that places the player in the role of a semi-omnipotent being known as a Demiurge, with the job of creating a functional Heaven and Hell to reward or punish the citizens of the local planet. The player does not assign citizens to their various punishments and rewards, since the game does this automatically.".
- Afterlife_(video_game) label "Afterlife (Computerspiel)".
- Afterlife_(video_game) label "Afterlife (jeu vidéo)".
- Afterlife_(video_game) label "Afterlife (video game)".
- Afterlife_(video_game) label "Afterlife (videojuego)".
- Afterlife_(video_game) label "Afterlife".
- Afterlife_(video_game) sameAs Afterlife_(Computerspiel).
- Afterlife_(video_game) sameAs Afterlife_(videojuego).
- Afterlife_(video_game) sameAs Afterlife_(jeu_vidéo).
- Afterlife_(video_game) sameAs Afterlife.
- Afterlife_(video_game) sameAs m.0b0vzr.
- Afterlife_(video_game) sameAs Q389215.
- Afterlife_(video_game) sameAs Q389215.
- Afterlife_(video_game) sameAs Afterlife_(video_game).
- Afterlife_(video_game) wasDerivedFrom Afterlife_(video_game)?oldid=589914706.
- Afterlife_(video_game) isPrimaryTopicOf Afterlife_(video_game).
- Afterlife_(video_game) name "Afterlife".