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- Engine_(computer_science) abstract "An engine is a continuation-based construct that provides timed preemption. Engines which can contain other engines are sometimes called Nesters and engines which do not have this ability are then called flat engines or "solo engines". To implement timed preemption there needs to be a clock. This clock can measure real time or simulated time. Simulated time can be implemented in a language like Scheme, by making each function start with decrementing the clock. (define-syntax timed-lambda ((_ formals exp1 exp2 ...) (lambda formals (decrement-timer) exp1 exp2 ...))))".
- Engine_(computer_science) wikiPageID "7695791".
- Engine_(computer_science) wikiPageRevisionID "566838191".
- Engine_(computer_science) hasPhotoCollection Engine_(computer_science).
- Engine_(computer_science) subject Category:Continuations.
- Engine_(computer_science) subject Category:Control_flow.
- Engine_(computer_science) comment "An engine is a continuation-based construct that provides timed preemption. Engines which can contain other engines are sometimes called Nesters and engines which do not have this ability are then called flat engines or "solo engines". To implement timed preemption there needs to be a clock. This clock can measure real time or simulated time. Simulated time can be implemented in a language like Scheme, by making each function start with decrementing the clock.".
- Engine_(computer_science) label "Engine (computer science)".
- Engine_(computer_science) sameAs m.02694xc.
- Engine_(computer_science) sameAs Q1342364.
- Engine_(computer_science) sameAs Q1342364.
- Engine_(computer_science) wasDerivedFrom Engine_(computer_science)?oldid=566838191.
- Engine_(computer_science) isPrimaryTopicOf Engine_(computer_science).