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- GRASS_(programming_language) abstract "GRASS (GRAphics Symbiosis System) was a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation, rotation and color changes over time. It quickly became a hit with the artistic community who were experimenting with the new medium of computer graphics, and will remain most famous for its use by Larry Cuba to create the original "attacking the death star will not be easy" animation in Star Wars. A later version that was adapted to support raster graphics was known as ZGrass.".
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- GRASS_(programming_language) wikiPageExternalLink misc_docs.html.
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- GRASS_(programming_language) wikiPageID "144766".
- GRASS_(programming_language) wikiPageRevisionID "580582845".
- GRASS_(programming_language) hasPhotoCollection GRASS_(programming_language).
- GRASS_(programming_language) subject Category:Procedural_programming_languages.
- GRASS_(programming_language) subject Category:Programming_languages_created_in_the_1970s.
- GRASS_(programming_language) type Abstraction100002137.
- GRASS_(programming_language) type ArtificialLanguage106894544.
- GRASS_(programming_language) type Communication100033020.
- GRASS_(programming_language) type Language106282651.
- GRASS_(programming_language) type ProgrammingLanguage106898352.
- GRASS_(programming_language) type ProgrammingLanguagesCreatedInThe1970s.
- GRASS_(programming_language) type Agent.
- GRASS_(programming_language) type Person.
- GRASS_(programming_language) type Person.
- GRASS_(programming_language) type Q215627.
- GRASS_(programming_language) type Q5.
- GRASS_(programming_language) type Agent.
- GRASS_(programming_language) type NaturalPerson.
- GRASS_(programming_language) type Thing.
- GRASS_(programming_language) type Person.
- GRASS_(programming_language) comment "GRASS (GRAphics Symbiosis System) was a programming language created to script 2D vector graphics animations. GRASS was similar to BASIC in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation, rotation and color changes over time.".
- GRASS_(programming_language) label "GRASS (linguaggio di programmazione)".
- GRASS_(programming_language) label "GRASS (programming language)".
- GRASS_(programming_language) sameAs GRASS_(linguaggio_di_programmazione).
- GRASS_(programming_language) sameAs m.012c64.
- GRASS_(programming_language) sameAs Q3756259.
- GRASS_(programming_language) sameAs Q3756259.
- GRASS_(programming_language) sameAs GRASS_(programming_language).
- GRASS_(programming_language) wasDerivedFrom GRASS_(programming_language)?oldid=580582845.
- GRASS_(programming_language) isPrimaryTopicOf GRASS_(programming_language).