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- Gadget_(computer_science) abstract "In computational complexity theory, a gadget is a subset of a problem instance that simulates the behavior of one of the fundamental units of a different computational problem. Gadgets are typically used to construct reductions from one computational problem to another, as part of proofs of NP-completeness or other types of computational hardness. The component design technique is a method for constructing reductions by using gadgets.Szabó (2009) traces the use of gadgets to a 1954 paper in graph theory by W. T. Tutte, in which Tutte provided gadgets for reducing the problem of finding a subgraph with given degree constraints to a perfect matching problem. However, the "gadget" terminology has a later origin, and does not appear in Tutte's paper.".
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- Gadget_(computer_science) subject Category:Computational_complexity_theory.
- Gadget_(computer_science) subject Category:Proof_techniques.
- Gadget_(computer_science) type Ability105616246.
- Gadget_(computer_science) type Abstraction100002137.
- Gadget_(computer_science) type Cognition100023271.
- Gadget_(computer_science) type Know-how105616786.
- Gadget_(computer_science) type Method105660268.
- Gadget_(computer_science) type ProofTechniques.
- Gadget_(computer_science) type PsychologicalFeature100023100.
- Gadget_(computer_science) type Technique105665146.
- Gadget_(computer_science) comment "In computational complexity theory, a gadget is a subset of a problem instance that simulates the behavior of one of the fundamental units of a different computational problem. Gadgets are typically used to construct reductions from one computational problem to another, as part of proofs of NP-completeness or other types of computational hardness.".
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