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- MD3_(file_format) abstract "MD3 is a model format supported by the Quake 3 engine. The format can be used for characters, items, and level structure geometry. Animations are saved on a per-vertex basis, opposed to skeletal animation. The format can contain tags (origin and rotation) that games can place models or effects at.".
- MD3_(file_format) wikiPageExternalLink quake3-1.32b-source.zip.
- MD3_(file_format) wikiPageExternalLink md3format.html.
- MD3_(file_format) wikiPageExternalLink collection.html.
- MD3_(file_format) wikiPageExternalLink www.quakesrc.org.
- MD3_(file_format) wikiPageID "8509632".
- MD3_(file_format) wikiPageRevisionID "562506140".
- MD3_(file_format) date "July 2012".
- MD3_(file_format) hasPhotoCollection MD3_(file_format).
- MD3_(file_format) reason "it does not adequately explain what the article is about in a manner that can be understood by non-experts.".
- MD3_(file_format) subject Category:3D_graphics_software.
- MD3_(file_format) subject Category:CAD_file_formats.
- MD3_(file_format) subject Category:Filename_extensions.
- MD3_(file_format) subject Category:Quake.
- MD3_(file_format) comment "MD3 is a model format supported by the Quake 3 engine. The format can be used for characters, items, and level structure geometry. Animations are saved on a per-vertex basis, opposed to skeletal animation. The format can contain tags (origin and rotation) that games can place models or effects at.".
- MD3_(file_format) label "MD3 (file format)".
- MD3_(file_format) sameAs m.0275_dl.
- MD3_(file_format) sameAs Q6715113.
- MD3_(file_format) sameAs Q6715113.
- MD3_(file_format) wasDerivedFrom MD3_(file_format)?oldid=562506140.
- MD3_(file_format) isPrimaryTopicOf MD3_(file_format).