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- Management_(game) abstract "Management is a business simulation board game released by Avalon Hill in 1960. Players operate their own manufacturing companies, making decisions on purchasing supplies, determining production volume, setting sale prices, and expanding factories. Turns are measured in business cycles. The winner is the player with the largest business at the end of the game. The competitive element is found in the players secretly bidding to purchase limited raw materials (with supplies going to the highest bidders) and then later secretly pricing their finished product for a market that normally would only purchase from the lowest priced suppliers.".
- Management_(game) wikiPageID "9405845".
- Management_(game) wikiPageRevisionID "591010362".
- Management_(game) hasPhotoCollection Management_(game).
- Management_(game) subject Category:Avalon_Hill_games.
- Management_(game) subject Category:Board_games_introduced_in_1960.
- Management_(game) subject Category:Charles_S._Roberts_games.
- Management_(game) subject Category:Economic_simulation_board_games.
- Management_(game) type Abstraction100002137.
- Management_(game) type Act100030358.
- Management_(game) type Activity100407535.
- Management_(game) type AvalonHillGames.
- Management_(game) type BoardGame100502415.
- Management_(game) type CharlesS.RobertsGames.
- Management_(game) type Contest107456188.
- Management_(game) type EconomicSimulationBoardGames.
- Management_(game) type Event100029378.
- Management_(game) type Game100455599.
- Management_(game) type Game100456199.
- Management_(game) type ParlorGame100501722.
- Management_(game) type PsychologicalFeature100023100.
- Management_(game) type SocialEvent107288639.
- Management_(game) type YagoPermanentlyLocatedEntity.
- Management_(game) comment "Management is a business simulation board game released by Avalon Hill in 1960. Players operate their own manufacturing companies, making decisions on purchasing supplies, determining production volume, setting sale prices, and expanding factories. Turns are measured in business cycles. The winner is the player with the largest business at the end of the game.".
- Management_(game) label "Management (game)".
- Management_(game) sameAs m.0287jgm.
- Management_(game) sameAs Q6746657.
- Management_(game) sameAs Q6746657.
- Management_(game) sameAs Management_(game).
- Management_(game) wasDerivedFrom Management_(game)?oldid=591010362.
- Management_(game) isPrimaryTopicOf Management_(game).