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- Rapture_(BioShock) abstract "Rapture is an underwater city that is the setting for the games BioShock and BioShock 2, and briefly appears in BioShock Infinite as well as the game's main DLC Burial at Sea. The game's back-story describes the city as envisioned by business tycoon Andrew Ryan in the mid-1940s as a means to create a utopia for mankind's greatest artists and thinkers to prosper in a laissez-faire environment outside of increasing oppression by the world's governments. However, these ideals would not hold up to the mob, turning into a dystopia; and on the eve of 1959, a civil war broke out, leaving much of Rapture's population dead. The remaining citizens either became psychotic "Splicers" due to the effects of ADAM, a substance that can alter genetic material, or have barricaded themselves from the Splicers to protect themselves, leaving the city to fail and fall apart around them.The player first experiences Rapture in BioShock, in 1960, a year after the fateful riots, as a man named Jack that has come to Rapture after a plane accident over the mid-Atlantic Ocean where the city was located; during this, the player comes to learn more about Ryan's motives and those that he struggled against to keep the city's ideals until the very end. In BioShock 2, the player takes the role of a "Big Daddy", a heavily modified humanoid in an armored diving suit, designed to maintain the city, and would soon come to serve the purpose of protecting the Little Sisters as they collect ADAM from "Angels", which are dead bodies that harbor significant amounts of ADAM; this takes place eight years after the events of the first game, and while Ryan has been killed, there remain those that vie for the vacuum left in his position of power.Rapture makes a brief appearance near the climax of BioShock Infinite, which is otherwise set in a different dystopian city, Columbia. Downloadable content for Infinite is set in Rapture on New Year's Eve 1959, a year before the events of the first BioShock and on the day of the civil war.".
- Rapture_(BioShock) wikiPageExternalLink 33.1.tavinor.pdf.
- Rapture_(BioShock) wikiPageExternalLink 66.
- Rapture_(BioShock) wikiPageExternalLink evans_draft_paper.pdf.
- Rapture_(BioShock) wikiPageExternalLink art_dos_ing6.pdf.
- Rapture_(BioShock) wikiPageID "26161723".
- Rapture_(BioShock) wikiPageRevisionID "603903399".
- Rapture_(BioShock) align "right".
- Rapture_(BioShock) caption "Screenshot from the 2007 video game BioShock".
- Rapture_(BioShock) creator Irrational_Games.
- Rapture_(BioShock) genre "Video game".
- Rapture_(BioShock) hasPhotoCollection Rapture_(BioShock).
- Rapture_(BioShock) imagesize "256".
- Rapture_(BioShock) name "Rapture".
- Rapture_(BioShock) quote "A city where the artist would not fear the censor.".
- Rapture_(BioShock) quote "And with the sweat of your brow,".
- Rapture_(BioShock) quote "I am Andrew Ryan and I am here to ask you a question:".
- Rapture_(BioShock) quote "I rejected those answers. Instead, I chose something".
- Rapture_(BioShock) quote "Is a man not entitled to the sweat of his brow?".
- Rapture_(BioShock) quote "No, says the man in Moscow; it belongs to everyone.".
- Rapture_(BioShock) quote "No, says the man in Washington; it belongs to the poor.".
- Rapture_(BioShock) quote "No, says the man in the Vatican; it belongs to God.".
- Rapture_(BioShock) quote "Rapture can become your city as well.".
- Rapture_(BioShock) quote "Rapture.".
- Rapture_(BioShock) quote "Where the great would not be constrained by the small.".
- Rapture_(BioShock) quote "Where the scientist would not be bound by petty morality.".
- Rapture_(BioShock) quote "different. I chose the impossible. I chose...".
- Rapture_(BioShock) size "250".
- Rapture_(BioShock) source "-Andrew Ryan".
- Rapture_(BioShock) source "BioShock".
- Rapture_(BioShock) type Underwater_habitat.
- Rapture_(BioShock) subject Category:Abandoned_buildings_and_structures_in_fiction.
- Rapture_(BioShock) subject Category:BioShock.
- Rapture_(BioShock) subject Category:Fictional_city-states.
- Rapture_(BioShock) subject Category:Fictional_populated_places.
- Rapture_(BioShock) subject Category:Fictional_sealed_locations.
- Rapture_(BioShock) subject Category:Video_game_locations.
- Rapture_(BioShock) type FictionalPopulatedPlaces.
- Rapture_(BioShock) type GeographicalArea108574314.
- Rapture_(BioShock) type Location100027167.
- Rapture_(BioShock) type Object100002684.
- Rapture_(BioShock) type PhysicalEntity100001930.
- Rapture_(BioShock) type Region108630985.
- Rapture_(BioShock) type Site108651247.
- Rapture_(BioShock) type Tract108673395.
- Rapture_(BioShock) type VideoGameLocations.
- Rapture_(BioShock) type YagoGeoEntity.
- Rapture_(BioShock) type YagoLegalActorGeo.
- Rapture_(BioShock) type YagoPermanentlyLocatedEntity.
- Rapture_(BioShock) comment "Rapture is an underwater city that is the setting for the games BioShock and BioShock 2, and briefly appears in BioShock Infinite as well as the game's main DLC Burial at Sea. The game's back-story describes the city as envisioned by business tycoon Andrew Ryan in the mid-1940s as a means to create a utopia for mankind's greatest artists and thinkers to prosper in a laissez-faire environment outside of increasing oppression by the world's governments.".
- Rapture_(BioShock) label "Rapture (BioShock)".
- Rapture_(BioShock) label "Восторг (BioShock)".
- Rapture_(BioShock) sameAs m.0b6f6yd.
- Rapture_(BioShock) sameAs Q4126436.
- Rapture_(BioShock) sameAs Q4126436.
- Rapture_(BioShock) sameAs Rapture_(BioShock).
- Rapture_(BioShock) wasDerivedFrom Rapture_(BioShock)?oldid=603903399.
- Rapture_(BioShock) isPrimaryTopicOf Rapture_(BioShock).