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- Relief_mapping_(computer_graphics) abstract "In computer graphics, relief mapping is a texture mapping technique used to render the surface details of three-dimensional objects accurately and efficiently. It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. It is a form of short-distance raytrace done on a pixel shader.[citation needed] Relief mapping is highly comparable in both function and approach to another displacement texture mapping technique, Parallax occlusion mapping, considering that they both rely on raytraces, though the two are not to be confused with each other, as parallax occlusion mapping uses reverse heightmap tracing.".
- Relief_mapping_(computer_graphics) wikiPageExternalLink RTM.html.
- Relief_mapping_(computer_graphics) wikiPageID "4159805".
- Relief_mapping_(computer_graphics) wikiPageRevisionID "597095095".
- Relief_mapping_(computer_graphics) hasPhotoCollection Relief_mapping_(computer_graphics).
- Relief_mapping_(computer_graphics) subject Category:3D_computer_graphics.
- Relief_mapping_(computer_graphics) subject Category:Texture_mapping.
- Relief_mapping_(computer_graphics) comment "In computer graphics, relief mapping is a texture mapping technique used to render the surface details of three-dimensional objects accurately and efficiently. It can produce accurate depictions of self-occlusion, self-shadowing, and parallax.".
- Relief_mapping_(computer_graphics) label "Relief mapping (computer graphics)".
- Relief_mapping_(computer_graphics) label "Relief mapping".
- Relief_mapping_(computer_graphics) sameAs Relief_mapping.
- Relief_mapping_(computer_graphics) sameAs m.025s_7q.
- Relief_mapping_(computer_graphics) sameAs Q3932319.
- Relief_mapping_(computer_graphics) sameAs Q3932319.
- Relief_mapping_(computer_graphics) wasDerivedFrom Relief_mapping_(computer_graphics)?oldid=597095095.
- Relief_mapping_(computer_graphics) isPrimaryTopicOf Relief_mapping_(computer_graphics).