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- Swizzling_(computer_graphics) abstract "In computer graphics, swizzling means rearranging the elements of a vector. For example, if A = {1,2,3,4}, where the components are x, y, z, and w respectively, you could compute B = A.wwxy, whereupon B would equal {4,4,1,2}. This is common in GPGPU applications.In terms of linear algebra, this is equivalent to multiplying by a permutation matrix. If , then swizzling as above looks like.".
- Swizzling_(computer_graphics) wikiPageExternalLink vertex_program.txt.
- Swizzling_(computer_graphics) wikiPageID "10925394".
- Swizzling_(computer_graphics) wikiPageRevisionID "591987244".
- Swizzling_(computer_graphics) hasPhotoCollection Swizzling_(computer_graphics).
- Swizzling_(computer_graphics) subject Category:Computer_graphics.
- Swizzling_(computer_graphics) comment "In computer graphics, swizzling means rearranging the elements of a vector. For example, if A = {1,2,3,4}, where the components are x, y, z, and w respectively, you could compute B = A.wwxy, whereupon B would equal {4,4,1,2}. This is common in GPGPU applications.In terms of linear algebra, this is equivalent to multiplying by a permutation matrix. If , then swizzling as above looks like.".
- Swizzling_(computer_graphics) label "Swizzling (computer graphics)".
- Swizzling_(computer_graphics) sameAs m.02qv50_.
- Swizzling_(computer_graphics) sameAs Q7659210.
- Swizzling_(computer_graphics) sameAs Q7659210.
- Swizzling_(computer_graphics) wasDerivedFrom Swizzling_(computer_graphics)?oldid=591987244.
- Swizzling_(computer_graphics) isPrimaryTopicOf Swizzling_(computer_graphics).