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- Tessellation_(computer_graphics) abstract "In computer graphics, tessellation is used to manage datasets of polygons (sometimes called vertex sets) presenting objects in a scene and divide them into suitable structures for rendering. Especially for real-time rendering, data are tessellated into triangles, for example in DirectX 11 and OpenGL.".
- Tessellation_(computer_graphics) thumbnail Tesselation_pipeline.svg?width=300.
- Tessellation_(computer_graphics) wikiPageID "39483107".
- Tessellation_(computer_graphics) wikiPageRevisionID "601372367".
- Tessellation_(computer_graphics) subject Category:Computer-aided_design.
- Tessellation_(computer_graphics) subject Category:Computer_graphics.
- Tessellation_(computer_graphics) comment "In computer graphics, tessellation is used to manage datasets of polygons (sometimes called vertex sets) presenting objects in a scene and divide them into suitable structures for rendering. Especially for real-time rendering, data are tessellated into triangles, for example in DirectX 11 and OpenGL.".
- Tessellation_(computer_graphics) label "Teselacja".
- Tessellation_(computer_graphics) label "Tessellation (computer graphics)".
- Tessellation_(computer_graphics) label "Замощение (компьютерная графика)".
- Tessellation_(computer_graphics) sameAs Teselacja.
- Tessellation_(computer_graphics) sameAs m.0vpq4fz.
- Tessellation_(computer_graphics) sameAs Q9357547.
- Tessellation_(computer_graphics) sameAs Q9357547.
- Tessellation_(computer_graphics) wasDerivedFrom Tessellation_(computer_graphics)?oldid=601372367.
- Tessellation_(computer_graphics) depiction Tesselation_pipeline.svg.
- Tessellation_(computer_graphics) isPrimaryTopicOf Tessellation_(computer_graphics).