Data Portal @ linkeddatafragments.org

DBpedia 2014

Search DBpedia 2014 by triple pattern

Matches in DBpedia 2014 for { ?s ?p 2.5D ("two-and-a-half-dimensional"), ¾ perspective and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.The terms ¾ perspective and ¾ view trace their origins to portraiture and facial recognition, where they are used to describe a view of a person's face which is partway between a frontal view and a side view.. }

Showing items 1 to 2 of 2 with 100 items per page.