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- 2.5D abstract "2.5D ("two-and-a-half-dimensional"), ¾ perspective and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.The terms ¾ perspective and ¾ view trace their origins to portraiture and facial recognition, where they are used to describe a view of a person's face which is partway between a frontal view and a side view.".
- 2.5D thumbnail Lincity-ng.png?width=300.
- 2.5D wikiPageID "576646".
- 2.5D wikiPageRevisionID "604920529".
- 2.5D align "left".
- 2.5D footer "Anatomy of an axonometric sprite.".
- 2.5D hasPhotoCollection 2.5D.
- 2.5D image "Sprite anatomy 2d.svg".
- 2.5D image "Sprite anatomy 3d.svg".
- 2.5D width "125".
- 2.5D subject Category:Video_game_development.
- 2.5D subject Category:Video_games_with_2.5D_graphics.
- 2.5D type Genre.
- 2.5D type MusicGenre.
- 2.5D type TopicalConcept.
- 2.5D type Concept.
- 2.5D comment "2.5D ("two-and-a-half-dimensional"), ¾ perspective and pseudo-3D are terms, mainly in the video game industry, used to describe either 2D graphical projections and similar techniques used to cause a series of images (or scenes) to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane.Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial representations or 3D visualization.The terms ¾ perspective and ¾ view trace their origins to portraiture and facial recognition, where they are used to describe a view of a person's face which is partway between a frontal view and a side view.".
- 2.5D label "2,5D (computação gráfica)".
- 2.5D label "2,5D".
- 2.5D label "2.5D".
- 2.5D label "2.5D".
- 2.5D label "2.5次元".
- 2.5D label "2½D".
- 2.5D label "Grafika dwuipółwymiarowa".
- 2.5D label "Псевдотрёхмерность".
- 2.5D label "偽三維".
- 2.5D sameAs 2½D.
- 2.5D sameAs 2.5D.
- 2.5D sameAs 2,5D.
- 2.5D sameAs 2.5次元.
- 2.5D sameAs Grafika_dwuipółwymiarowa.
- 2.5D sameAs 2,5D_(computação_gráfica).
- 2.5D sameAs m.02rs04.
- 2.5D sameAs Q222947.
- 2.5D sameAs Q222947.
- 2.5D wasDerivedFrom 2.5D?oldid=604920529.
- 2.5D depiction Lincity-ng.png.
- 2.5D isPrimaryTopicOf 2.5D.