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- Attack_Vector:_Tactical abstract "Attack Vector: Tactical (AV:T) is a space combat wargame published by Ad Astra Games. The game is consciously designed to model comparatively realistic space combat and eschew common conventions of space warfare. Attack Vector: Tactical is set in the "Ten Worlds," a region of space expanded ten parsecs from Sol.Some factors, unusual to the genre of space combat games, that AV:T includes: Energy inputs, thermodynamic efficiencies, wavelengths and focal array sizes of beam weapons. The thermodynamic problems of power generation and heat dissipation for closed-loop coolant reactors on spaceships. Specific impulse and propellant mass fraction of the fusion torches used to power the drive. While the fusion torch in AV:T, with its high Isp (around 100,000 seconds) and thrusts measured in 125 milligee increments are decidedly speculative, they are considerably more conservative than is common in reaction drives in science fiction. (They are probably off by merely an order of magnitude, rather than several orders of magnitude, for example.) Thrust is continuous over time, tracking displacement, and even tracking changes in maximum thrust due to reduction of the ship's mass from spending fuel. Stealth is impossible due to the high energy output of the engines, allowing all players to see the location of the space ships of all other players. Speed of light propagation is not modeled since the players are within a few light minutes of each other.Beyond its physics model, is notable for being one of the few wargames that attempts true three dimensional movement. While prior attempts (BattleFleet Mars) have been made, most have failed in playability.AV:T handles three dimensionality with several play aids, such as the Attitude/Vector Information Display (AVID), which is a color-coded polar projection of a sphere fixed relative to the hexmap handling sighting angles and ship orientation for thrust, the Range/Angle Lookup Table (RALT), which is a table of the Pythagorean Theorem that's been color-coded to reflect bearing angles used by the AVID, and tilt blocks, box miniatures and stacking tiles for on-map display of ship orientation.Attack Vector: Tactical won the Origins Award in 2004 for "Best New Miniatures Game".".
- Attack_Vector:_Tactical publisher Ad_Astra_Games.
- Attack_Vector:_Tactical wikiPageExternalLink universe2.html.
- Attack_Vector:_Tactical wikiPageExternalLink discus.html.
- Attack_Vector:_Tactical wikiPageExternalLink av.html.
- Attack_Vector:_Tactical wikiPageExternalLink universe.html.
- Attack_Vector:_Tactical wikiPageID "11147297".
- Attack_Vector:_Tactical wikiPageRevisionID "586790666".
- Attack_Vector:_Tactical ages "12".
- Attack_Vector:_Tactical bggid "6767".
- Attack_Vector:_Tactical complexity "Med - High".
- Attack_Vector:_Tactical designer "Ken Burnside, Eric Finley, Tony Valle".
- Attack_Vector:_Tactical footnotes "1".
- Attack_Vector:_Tactical hasPhotoCollection Attack_Vector:_Tactical.
- Attack_Vector:_Tactical imageCaption "Attack Vector: Tactical Cover Art".
- Attack_Vector:_Tactical imageLink "150".
- Attack_Vector:_Tactical players "2".
- Attack_Vector:_Tactical playingTime "14400.0".
- Attack_Vector:_Tactical publisher Ad_Astra_Games.
- Attack_Vector:_Tactical randomChance Dice.
- Attack_Vector:_Tactical setupTime "Fast".
- Attack_Vector:_Tactical skills "Strategy, Tactics, Mathematics1".
- Attack_Vector:_Tactical strategy "High".
- Attack_Vector:_Tactical title "Attack Vector: Tactical".
- Attack_Vector:_Tactical wordnet_type synset-game-noun-2.
- Attack_Vector:_Tactical subject Category:3d_gameplay_wargames.
- Attack_Vector:_Tactical subject Category:Miniatures_games.
- Attack_Vector:_Tactical subject Category:Origins_Award_winners.
- Attack_Vector:_Tactical subject Category:Science_fiction_games.
- Attack_Vector:_Tactical type Activity.
- Attack_Vector:_Tactical type Game.
- Attack_Vector:_Tactical type Action.
- Attack_Vector:_Tactical type Game.
- Attack_Vector:_Tactical type Activity.
- Attack_Vector:_Tactical type Thing.
- Attack_Vector:_Tactical comment "Attack Vector: Tactical (AV:T) is a space combat wargame published by Ad Astra Games. The game is consciously designed to model comparatively realistic space combat and eschew common conventions of space warfare. Attack Vector: Tactical is set in the "Ten Worlds," a region of space expanded ten parsecs from Sol.Some factors, unusual to the genre of space combat games, that AV:T includes: Energy inputs, thermodynamic efficiencies, wavelengths and focal array sizes of beam weapons.".
- Attack_Vector:_Tactical label "Attack Vector: Tactical".
- Attack_Vector:_Tactical sameAs m.02r1ljd.
- Attack_Vector:_Tactical sameAs Q4817930.
- Attack_Vector:_Tactical sameAs Q4817930.
- Attack_Vector:_Tactical wasDerivedFrom Attack_Vector:_Tactical?oldid=586790666.
- Attack_Vector:_Tactical isPrimaryTopicOf Attack_Vector:_Tactical.
- Attack_Vector:_Tactical name "Attack Vector: Tactical".