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- Bullet_time abstract "Bullet time (also known as frozen time, the big freeze, dead time, flow motion, or time slice) is a special and visual effect that refers to a digitally enhanced simulation of variable-speed (i.e. slow motion, time-lapse, etc.) photography used in films, broadcast advertisements, and video games. It is characterized both by its extreme transformation of time (slow enough to show normally imperceptible and unfilmable events, such as flying bullets) and space (by way of the ability of the camera angle—the audience's point-of-view—to move around the scene at a normal speed while events are slowed). This is almost impossible with conventional slow-motion, as the physical camera would have to move impossibly fast; the concept implies that only a "virtual camera", often illustrated within the confines of a computer-generated environment such as a virtual world or virtual reality, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, slow-mo, temps mort, and virtual cinematography.The term "bullet time" is a registered trademark of Warner Bros., who first used it in March 2005, in connection with the video game The Matrix Online. The term had previously been used in the promotion of the 1999 film The Matrix, and in reference to the slow motion effects in the 2001 video game Max Payne, although the actual technique predates both by 20 years.".
- Bullet_time thumbnail Muybridge_horse_jumping.jpg?width=300.
- Bullet_time wikiPageExternalLink BulletTime.
- Bullet_time wikiPageExternalLink VR1117792382?refCatId=2400.
- Bullet_time wikiPageID "234564".
- Bullet_time wikiPageRevisionID "603804892".
- Bullet_time hasPhotoCollection Bullet_time.
- Bullet_time subject Category:Special_effects.
- Bullet_time subject Category:Theatrical_combat.
- Bullet_time subject Category:Visual_effects.
- Bullet_time type Abstraction100002137.
- Bullet_time type Cognition100023271.
- Bullet_time type Content105809192.
- Bullet_time type Effect105917477.
- Bullet_time type Idea105833840.
- Bullet_time type Impression105916739.
- Bullet_time type PsychologicalFeature100023100.
- Bullet_time type SpecialEffect105917994.
- Bullet_time type SpecialEffects.
- Bullet_time comment "Bullet time (also known as frozen time, the big freeze, dead time, flow motion, or time slice) is a special and visual effect that refers to a digitally enhanced simulation of variable-speed (i.e. slow motion, time-lapse, etc.) photography used in films, broadcast advertisements, and video games.".
- Bullet_time label "Bullet Time".
- Bullet_time label "Bullet time".
- Bullet_time label "Bullet time".
- Bullet_time label "Bullet time".
- Bullet_time label "Bullet time".
- Bullet_time label "Bullet time".
- Bullet_time label "Bullet-time".
- Bullet_time label "Bullet-time".
- Bullet_time label "Bullettime".
- Bullet_time label "バレットタイム".
- Bullet_time label "子弹时间".
- Bullet_time sameAs Bullet_Time.
- Bullet_time sameAs Bullet_time.
- Bullet_time sameAs Bullet_time.
- Bullet_time sameAs Bullet_time.
- Bullet_time sameAs バレットタイム.
- Bullet_time sameAs Bullettime.
- Bullet_time sameAs Bullet-time.
- Bullet_time sameAs Bullet-time.
- Bullet_time sameAs m.01j2ln.
- Bullet_time sameAs Q1004422.
- Bullet_time sameAs Q1004422.
- Bullet_time sameAs Bullet_time.
- Bullet_time wasDerivedFrom Bullet_time?oldid=603804892.
- Bullet_time depiction Muybridge_horse_jumping.jpg.
- Bullet_time isPrimaryTopicOf Bullet_time.