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- Comparison_of_OpenGL_and_Direct3D abstract "Direct3D and OpenGL are competing application programming interfaces (APIs) which can be used in applications to render 2D and 3D computer graphics. Hardware acceleration of this process has been commonplace since approximately 1999. As of 2005, graphics processing units (GPUs) almost always implement a particular version of both of these APIs, such as these examples: DirectX 9 and OpenGL 2 circa 2004; DirectX 10 and OpenGL 3 circa 2008; and most recently, DirectX 11 and OpenGL 4 circa 2011. GPUs that support more recent versions of the standards are backwards-compatible with applications that utilize the older standards; for example, one can run older DirectX 9 games on a more recent DirectX 11-certified GPU.".
- Comparison_of_OpenGL_and_Direct3D wikiPageExternalLink 537624.aspx.
- Comparison_of_OpenGL_and_Direct3D wikiPageExternalLink angleproject.
- Comparison_of_OpenGL_and_Direct3D wikiPageExternalLink valve-opengl-outpaces-directx-even-under-windows.
- Comparison_of_OpenGL_and_Direct3D wikiPageExternalLink 6039.
- Comparison_of_OpenGL_and_Direct3D wikiPageExternalLink opengl-directx,2019.html.
- Comparison_of_OpenGL_and_Direct3D wikiPageID "793319".
- Comparison_of_OpenGL_and_Direct3D wikiPageRevisionID "601423731".
- Comparison_of_OpenGL_and_Direct3D hasPhotoCollection Comparison_of_OpenGL_and_Direct3D.
- Comparison_of_OpenGL_and_Direct3D subject Category:Application_programming_interfaces.
- Comparison_of_OpenGL_and_Direct3D subject Category:DirectX.
- Comparison_of_OpenGL_and_Direct3D subject Category:Microsoft_application_programming_interfaces.
- Comparison_of_OpenGL_and_Direct3D subject Category:OpenGL.
- Comparison_of_OpenGL_and_Direct3D subject Category:Software_comparisons.
- Comparison_of_OpenGL_and_Direct3D comment "Direct3D and OpenGL are competing application programming interfaces (APIs) which can be used in applications to render 2D and 3D computer graphics. Hardware acceleration of this process has been commonplace since approximately 1999. As of 2005, graphics processing units (GPUs) almost always implement a particular version of both of these APIs, such as these examples: DirectX 9 and OpenGL 2 circa 2004; DirectX 10 and OpenGL 3 circa 2008; and most recently, DirectX 11 and OpenGL 4 circa 2011.".
- Comparison_of_OpenGL_and_Direct3D label "Comparación entre Direct3D y OpenGL".
- Comparison_of_OpenGL_and_Direct3D label "Comparison of OpenGL and Direct3D".
- Comparison_of_OpenGL_and_Direct3D sameAs Comparación_entre_Direct3D_y_OpenGL.
- Comparison_of_OpenGL_and_Direct3D sameAs Q5155774.
- Comparison_of_OpenGL_and_Direct3D sameAs Q5155774.
- Comparison_of_OpenGL_and_Direct3D wasDerivedFrom Comparison_of_OpenGL_and_Direct3D?oldid=601423731.
- Comparison_of_OpenGL_and_Direct3D isPrimaryTopicOf Comparison_of_OpenGL_and_Direct3D.