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- Development_of_Spore abstract "Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008. The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.Spore is a god game. The player molds and guides a species across many generations, growing it from a single-celled organism into a more complex animal. Eventually, the species becomes sentient. The player then begins molding and guiding this species' society, developing it into a space-faring civilization, at which point they can explore the galaxy in a space ship. Spore's main innovation is the use of procedural generation for many of the components of the game, providing vast scope and open-endedness. Wright said, "I didn't want to make players feel like Luke Skywalker or Frodo Baggins. I wanted them to be like George Lucas or J. R. R. Tolkien." During the 2007 Technology Entertainment Design (TED) conference, Wright added that he wanted to create a "toy" for kids to inspire long-term thinking, stating, "I think toys can change the world."".
- Development_of_Spore wikiPageExternalLink spore.
- Development_of_Spore wikiPageExternalLink www.spore.com.
- Development_of_Spore wikiPageExternalLink prototypes.
- Development_of_Spore wikiPageID "13252995".
- Development_of_Spore wikiPageRevisionID "575272173".
- Development_of_Spore hasPhotoCollection Development_of_Spore.
- Development_of_Spore subject Category:History_of_video_games.
- Development_of_Spore subject Category:Spore_(2008_video_game).
- Development_of_Spore subject Category:Video_game_development.
- Development_of_Spore comment "Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008. The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.Spore is a god game.".
- Development_of_Spore label "Development of Spore".
- Development_of_Spore sameAs m.03b_f4d.
- Development_of_Spore sameAs Q5266762.
- Development_of_Spore sameAs Q5266762.
- Development_of_Spore wasDerivedFrom Development_of_Spore?oldid=575272173.
- Development_of_Spore isPrimaryTopicOf Development_of_Spore.