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- Dragon_kill_points abstract "Dragon kill points or DKP are a semi-formal score-keeping system (loot system) used by guilds in massively multiplayer online games. Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time. While many players may be involved in defeating a boss, the boss will reward the group with only a small number of items desired by the players. Faced with this scarcity, some system of fairly distributing the items must be established. Used originally in the massively multiplayer online role-playing game Everquest, dragon kill points are points that are awarded to players for defeating bosses and redeemed for items that those bosses would 'drop'. At the time most of the bosses faced by the players were dragons, hence the name.While not transferable outside of a particular guild, DKP are often treated in a manner similar to currency by guilds. They are paid out at a specified rate and redeemed in modified first or second price auctions, although these are not the only methods by which DKP may be redeemed or awarded. However, Dragon kill points are distinct from the virtual currencies in each game world which are designed by the game developers—DKP systems vary from guild to guild and the points themselves only have value in regards to the dispersal of boss 'loot'.".
- Dragon_kill_points wikiPageExternalLink papers.cfm?abstract_id=1008035.
- Dragon_kill_points wikiPageExternalLink abstract=958945.
- Dragon_kill_points wikiPageID "20791131".
- Dragon_kill_points wikiPageRevisionID "597142280".
- Dragon_kill_points hasPhotoCollection Dragon_kill_points.
- Dragon_kill_points subject Category:Economic_systems.
- Dragon_kill_points subject Category:Emergent_gameplay.
- Dragon_kill_points subject Category:Fictional_currencies.
- Dragon_kill_points subject Category:Massively_multiplayer_online_role-playing_games.
- Dragon_kill_points subject Category:Video_game_culture.
- Dragon_kill_points subject Category:Virtual_economies.
- Dragon_kill_points type Abstraction100002137.
- Dragon_kill_points type Currency113385913.
- Dragon_kill_points type EconomicSystems.
- Dragon_kill_points type Economy108366753.
- Dragon_kill_points type FictionalCurrencies.
- Dragon_kill_points type Group100031264.
- Dragon_kill_points type Measure100033615.
- Dragon_kill_points type MediumOfExchange113372961.
- Dragon_kill_points type Standard107260623.
- Dragon_kill_points type System108435388.
- Dragon_kill_points type SystemOfMeasurement113577171.
- Dragon_kill_points comment "Dragon kill points or DKP are a semi-formal score-keeping system (loot system) used by guilds in massively multiplayer online games. Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time. While many players may be involved in defeating a boss, the boss will reward the group with only a small number of items desired by the players.".
- Dragon_kill_points label "DKP".
- Dragon_kill_points label "Dragon Kill Points".
- Dragon_kill_points label "Dragon Kill Points".
- Dragon_kill_points label "Dragon kill points".
- Dragon_kill_points sameAs Dragon_Kill_Points.
- Dragon_kill_points sameAs Dragon_Kill_Points.
- Dragon_kill_points sameAs 드래곤_킬_포인트.
- Dragon_kill_points sameAs m.05771j2.
- Dragon_kill_points sameAs Q905288.
- Dragon_kill_points sameAs Q905288.
- Dragon_kill_points sameAs Dragon_kill_points.
- Dragon_kill_points wasDerivedFrom Dragon_kill_points?oldid=597142280.
- Dragon_kill_points isPrimaryTopicOf Dragon_kill_points.