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- Elizabeth_(BioShock) abstract "Elizabeth is a fictional character and A.I. companion in BioShock Infinite, the third in Irrational Games' BioShock franchise. With the game set in 1912 on a sky city (named Columbia) based on American exceptionalism, Elizabeth is to take over the city once its current leader (or "Prophet"), Father Comstock, dies. Elizabeth can also make and exploit "tears", rips to other universes, allowing her to move between them and/or bring in items from them. To prevent her from leaving Columbia, a remote "Siphon" is made which limits her powers, and she is locked in a tower under study and guarded by a giant mechanical bird known as Songbird. In addition to the main game, Elizabeth also appears in the two-episode downloadable content campaign "Burial at Sea", set in the underwater city of Rapture and evocative of film noir. In it, she takes on a more femme fatale role and serves as the player character in the second episode.The character is voiced by Courtnee Draper, while motion capture was done by Heather Gordon. Russian cosplayer Anna Moleva was brought in to be her "face" and used in live-action adverts, after developers saw her incredibly accurate cosplay. Her relationship with Songbird was partly based on Ken Levine's personal experiences, and she is slightly naive after having lived most of her life in a tower. Developers repeatedly considered simply cutting her due to the hassle in making her "work". Great work was put into her artificial intelligence, with the developers believing there had been no real great A.I. companion in video games since Half-Life 2's Alyx Vance. The character has hyper-realistic expressions to help players see her from across the battlefield, as well as a two-tone colour scheme and unique silhouette.Elizabeth was heavily featured in news and media prior to the release of the game, and plastic figures of her have been made. She has been positively received, and Infinite reviews particularly highlighted her role. Her A.I. was praised, as was her character and narrative role. However, GamesRadar's Matt Bradford criticised the inconsistencies of her lockpicking lines, and bit-tech's Edward Chester felt her resource-gathering abilities and other elements of the A.I could break immersion at times.".
- Elizabeth_(BioShock) wikiPageID "28355065".
- Elizabeth_(BioShock) wikiPageRevisionID "606034828".
- Elizabeth_(BioShock) align "left".
- Elizabeth_(BioShock) align "right".
- Elizabeth_(BioShock) caption "Elizabeth as she first appears in BioShock Infinite. Her dress changes several times over the course of the game.".
- Elizabeth_(BioShock) first "BioShock Infinite".
- Elizabeth_(BioShock) motionCapture "Heather Gordon".
- Elizabeth_(BioShock) name "Elizabeth".
- Elizabeth_(BioShock) portrayedBy "Anna Moleva".
- Elizabeth_(BioShock) quote ""For example, we might say that Elizabeth feels comfortable leaning against this wall, but she'll do so with her arms crossed. And she'll do so with her back slightly towards you. And that difference of just a few degrees is enough to make the player feel that they're really in the doghouse."".
- Elizabeth_(BioShock) quote ""That's not Elizabeth – Elizabeth is trying to get free – but she definitely has a connection. This is the thing that raised her: this was the only contact she had. He brought her food, and her clothes and her books. He played with her when she was a kid. So she’s conflicted and I think conflicted characters are way more interesting than characters who act with a certainty."".
- Elizabeth_(BioShock) quote ""The more I thought about it, the more we realised, well, if we're going to do it, we're really have to have to do it right. We have to make her integral, not just some sort of sidekick. We have to make her central to the story. The longer it went, the more we just kept expanding what she meant to the game."".
- Elizabeth_(BioShock) series "BioShock".
- Elizabeth_(BioShock) source "— Ken Levine".
- Elizabeth_(BioShock) source "— Ken Levine, relating the character to a girl he once knew".
- Elizabeth_(BioShock) source "— Level designer Amanda Jeffrey".
- Elizabeth_(BioShock) voicedBy Courtnee_Draper.
- Elizabeth_(BioShock) width "26".
- Elizabeth_(BioShock) width "27".
- Elizabeth_(BioShock) width "29".
- Elizabeth_(BioShock) subject Category:Adoptee_characters_in_video_games.
- Elizabeth_(BioShock) subject Category:BioShock_characters.
- Elizabeth_(BioShock) subject Category:Female_characters_in_video_games.
- Elizabeth_(BioShock) subject Category:Fictional_American_people_in_video_games.
- Elizabeth_(BioShock) subject Category:Video_game_characters_introduced_in_2013.
- Elizabeth_(BioShock) subject Category:Video_game_characters_who_have_mental_powers.
- Elizabeth_(BioShock) comment "Elizabeth is a fictional character and A.I. companion in BioShock Infinite, the third in Irrational Games' BioShock franchise. With the game set in 1912 on a sky city (named Columbia) based on American exceptionalism, Elizabeth is to take over the city once its current leader (or "Prophet"), Father Comstock, dies. Elizabeth can also make and exploit "tears", rips to other universes, allowing her to move between them and/or bring in items from them.".
- Elizabeth_(BioShock) label "Elizabeth (BioShock)".
- Elizabeth_(BioShock) sameAs m.0yxzmfq.
- Elizabeth_(BioShock) sameAs Q16835003.
- Elizabeth_(BioShock) sameAs Q16835003.
- Elizabeth_(BioShock) wasDerivedFrom Elizabeth_(BioShock)?oldid=606034828.
- Elizabeth_(BioShock) isPrimaryTopicOf Elizabeth_(BioShock).