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- GameMonkey_Script abstract "GameMonkey Script is a small, cross-platform scripting language designed, as its name suggests, for embedding into games. GameMonkey bears many similarities to Lua, except the syntax is more similar to that of C.GameMonkey features: Cross-platform machine library C-style syntax A small memory footprint (~50kb) Soft, real-time incremental Garbage Collection (no reference counting) Native threading Full implementation of states Simple to bind with C/C++ code Debugger support (with supplied debugger)Like Lua, the primary data structure in GameMonkey Script is the table. Tables allow for a variety of other data structures to be created; from arrays, sets, hashmaps, lists and records. They can also be used to simulate namespaces and C++ class structures, containing both functions and properties.GameMonkey Script was written in 2002 by Matthew Riek and Greg Douglas as part of a closed-source project for Auran. However, on 12 June 2003 Auran granted license for the full source code of GameMonkey to be released to the public under the MIT License. It is currently being used in commercial and hobby applications on a wide range of machines; from the Windows PC, Apple Mac, Microsoft Xbox, Sony's PlayStation 2, PlayStation 3, Nintendo GameCube, Nintendo DS, Nintendo Wii and various distributions of Linux.".
- GameMonkey_Script wikiPageExternalLink gmcommunity.
- GameMonkey_Script wikiPageExternalLink introduction-to-gamemonkey-script-part-1-r2282.
- GameMonkey_Script wikiPageExternalLink continuing-gamemonkey-script-advanced-use-r2666.
- GameMonkey_Script wikiPageExternalLink introduction-to-gamemonkey-script-part-2-r2296.
- GameMonkey_Script wikiPageExternalLink www.gmscript.com.
- GameMonkey_Script wikiPageID "1131159".
- GameMonkey_Script wikiPageRevisionID "543878604".
- GameMonkey_Script hasPhotoCollection GameMonkey_Script.
- GameMonkey_Script subject Category:Scripting_languages.
- GameMonkey_Script subject Category:Software_using_the_MIT_license.
- GameMonkey_Script type Abstraction100002137.
- GameMonkey_Script type Communication100033020.
- GameMonkey_Script type Language106282651.
- GameMonkey_Script type ScriptingLanguages.
- GameMonkey_Script type Agent.
- GameMonkey_Script type Person.
- GameMonkey_Script type Person.
- GameMonkey_Script type Q215627.
- GameMonkey_Script type Q5.
- GameMonkey_Script type Agent.
- GameMonkey_Script type NaturalPerson.
- GameMonkey_Script type Thing.
- GameMonkey_Script type Person.
- GameMonkey_Script comment "GameMonkey Script is a small, cross-platform scripting language designed, as its name suggests, for embedding into games.".
- GameMonkey_Script label "GameMonkey Script".
- GameMonkey_Script label "GameMonkey".
- GameMonkey_Script sameAs m.048z5w.
- GameMonkey_Script sameAs Q4039236.
- GameMonkey_Script sameAs Q4039236.
- GameMonkey_Script sameAs GameMonkey_Script.
- GameMonkey_Script wasDerivedFrom GameMonkey_Script?oldid=543878604.
- GameMonkey_Script isPrimaryTopicOf GameMonkey_Script.