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- Impact_of_the_2011_Tōhoku_earthquake_and_tsunami_on_the_video_game_industry abstract "The 2011 Tōhoku earthquake has had a significant impact on the nation of Japan, including one of its most well-known exports, video games and gaming consoles. The damage to Japan's infrastructure has prompted delays in software and hardware releases, and has also caused outright cancellations when the subject matter of the software was considered too similar to real-life events. At the same time, the Japanese gaming industry has taken on relief efforts to assist those most directly affected by the earthquake and subsequent tsunami.Members of the gaming industry have contributed donations to support foundations including several large donations from video game-oriented companies such as Nintendo, Sony, Namco Bandai, Sega Sammy, Capcom, and Tecmo Koei, and have also encouraged donations from individuals. Several online games helped donate money to the relief effort, including EVE Online and Zynga's Facebook games. Thirty-six hours after the initial tremor, Zynga has gathered donations adding up to $1.35 million.".
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- Impact_of_the_2011_Tōhoku_earthquake_and_tsunami_on_the_video_game_industry wikiPageID "31195531".
- Impact_of_the_2011_Tōhoku_earthquake_and_tsunami_on_the_video_game_industry wikiPageRevisionID "590373697".
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- Impact_of_the_2011_Tōhoku_earthquake_and_tsunami_on_the_video_game_industry caption "Map showing the epicenter of the earthquake".
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- Impact_of_the_2011_Tōhoku_earthquake_and_tsunami_on_the_video_game_industry subject Category:2011_Tōhoku_earthquake_and_tsunami.
- Impact_of_the_2011_Tōhoku_earthquake_and_tsunami_on_the_video_game_industry subject Category:Video_game_industry.
- Impact_of_the_2011_Tōhoku_earthquake_and_tsunami_on_the_video_game_industry comment "The 2011 Tōhoku earthquake has had a significant impact on the nation of Japan, including one of its most well-known exports, video games and gaming consoles. The damage to Japan's infrastructure has prompted delays in software and hardware releases, and has also caused outright cancellations when the subject matter of the software was considered too similar to real-life events.".
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