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- L_–_A_Mathemagical_Adventure abstract "L – A Mathemagical Adventure is an educational adventure game that was created for the BBC/Acorn class of computers in 1984. It was written by members of the Association of Teachers of Mathematics and found its way into school computers, predominantly in the UK. The game is controlled by a contemporaneous two-word input system in the form of "<verb> <noun>", e.g. "get book", and includes several mathematical and logical puzzles. The target audience for L is mid-late primary (elementary) school children, and the puzzles are based on this level of critical thinking.".
- L_–_A_Mathemagical_Adventure wikiPageID "20341481".
- L_–_A_Mathemagical_Adventure wikiPageRevisionID "588202491".
- L_–_A_Mathemagical_Adventure developer "(Richard Phillips, and including Derek Ball, Tony Corbett, David Rooke, Heather Scott, Alan Shaw, Margaret Stevens, Ruth Townsend, Jo Waddingham, Roger Waddingham, John Warwick, Alan Wigley, John Wood, and David Wooldridge.)".
- L_–_A_Mathemagical_Adventure genre Interactive_fiction.
- L_–_A_Mathemagical_Adventure input "keyboard".
- L_–_A_Mathemagical_Adventure media "5".
- L_–_A_Mathemagical_Adventure platforms BBC_Micro.
- L_–_A_Mathemagical_Adventure platforms LINK_480Z.
- L_–_A_Mathemagical_Adventure publisher Association_of_Teachers_of_Mathematics.
- L_–_A_Mathemagical_Adventure released "1984".
- L_–_A_Mathemagical_Adventure title "L - A Mathemagical Adventure".
- L_–_A_Mathemagical_Adventure subject Category:Children's_educational_video_games.
- L_–_A_Mathemagical_Adventure subject Category:Mathematical_education_video_games.
- L_–_A_Mathemagical_Adventure type Software.
- L_–_A_Mathemagical_Adventure type VideoGame.
- L_–_A_Mathemagical_Adventure type Work.
- L_–_A_Mathemagical_Adventure type CreativeWork.
- L_–_A_Mathemagical_Adventure type InformationEntity.
- L_–_A_Mathemagical_Adventure comment "L – A Mathemagical Adventure is an educational adventure game that was created for the BBC/Acorn class of computers in 1984. It was written by members of the Association of Teachers of Mathematics and found its way into school computers, predominantly in the UK. The game is controlled by a contemporaneous two-word input system in the form of "<verb> <noun>", e.g. "get book", and includes several mathematical and logical puzzles.".
- L_–_A_Mathemagical_Adventure label "L – A Mathemagical Adventure".
- L_–_A_Mathemagical_Adventure sameAs L_%E2%80%93_A_Mathemagical_Adventure.
- L_–_A_Mathemagical_Adventure sameAs Q6460616.
- L_–_A_Mathemagical_Adventure sameAs Q6460616.
- L_–_A_Mathemagical_Adventure wasDerivedFrom L_–_A_Mathemagical_Adventure?oldid=588202491.