Matches in DBpedia 2014 for { <http://dbpedia.org/resource/Landing_High_Japan> ?p ?o. }
Showing items 1 to 57 of
57
with 100 items per page.
- Landing_High_Japan abstract "Landing High Japan is an arcade game in which the object is to pilot a commercial airliner, taking off from and landing at several Japanese airports. Inclement weather such as clouds, rain, thunderstorms, and snow may be encountered. Time of day is also part of the game (daytime, sunset, and night). Every airport at any time can have no wind, head winds, tail winds, cross winds, and a variety of wind speeds. The flight path and wind patterns become more difficult with each successive landing. A landing can end with several different results, including "Clear," "Bad Landing," "Course Out, (if players stay off course for too long)" "Go-around, (if players fail to land)" and "Crash, (Causes of crash: Collision, Over-speed (if throttle is not down to 0).)". After each landing, points are granted or deducted based on a piloting evaluation, a course evaluation, and a passenger evaluation. A minimum score must be achieved in order to get a "Clear" result and advance to the next airport (otherwise it is a "Bad Landing"). The final score is calculated by adding up the totals from each landing and dividing by the number of attempts. Thus, a player seeking to earn listing among the top ten high scores may do so more easily by playing as far as possible on one credit and then ending the game, rather than continuing to use credits in an effort to successfully land at all six airports.During gameplay, the copilot will occasionally make comments, e.g. "Captain, I think we should lower the flaps," "Captain, we are veering off course!" or "Captain, we are in danger of stalling out!" He also announces when the aircraft reaches V1 speed, V2 speed, and VR speed during takeoff. In addition, he carries out certain orders such as lowering the landing gear (subsequently confirming, "Gear down, three green," a reference to the illumination of the three green Down-Locked indicator lights. The control tower and flight attendant also are briefly heard from at the beginning of the takeoff phase. The ground proximity warning system is often heard saying, "Too low, terrain!" Erratic flying causes the passengers to begin turning from green to purple and then red, eventually resulting in deduction of points. Also, if players sometimes make a slight mistake, the warning system is also sometimes can alert players that can hear "Whoop Whoop! Pull Up!", usually happening if the plane slightly below the flight path.Landing High Japan features All Nippon Airways as the airline.It is a revival of the "Landing" series of airline simulation arcade games which consist of Midnight Landing (1987), and Top Landing (1988).".
- Landing_High_Japan computingPlatform Arcade_game.
- Landing_High_Japan cpu Power_PC603e.
- Landing_High_Japan developer Taito_Corporation.
- Landing_High_Japan genre Simulation.
- Landing_High_Japan publisher Taito_Corporation.
- Landing_High_Japan wikiPageID "13450373".
- Landing_High_Japan wikiPageRevisionID "574255627".
- Landing_High_Japan cabinet "Seated".
- Landing_High_Japan cpu Power_PC603e.
- Landing_High_Japan developer Taito_Corporation.
- Landing_High_Japan display "Raster, resolution = VGA".
- Landing_High_Japan genre Simulation.
- Landing_High_Japan hardware "Taito Type-Zero System".
- Landing_High_Japan hasPhotoCollection Landing_High_Japan.
- Landing_High_Japan input "X/Y directional flight yoke, rudder pedals, dual throttle levers, several buttons".
- Landing_High_Japan modes "One player".
- Landing_High_Japan platforms Arcade_game.
- Landing_High_Japan publisher Taito_Corporation.
- Landing_High_Japan release "1999".
- Landing_High_Japan title "Landing High Japan".
- Landing_High_Japan subject Category:1999_video_games.
- Landing_High_Japan subject Category:Arcade_games.
- Landing_High_Japan subject Category:Flight_simulation_video_games.
- Landing_High_Japan subject Category:Taito_games.
- Landing_High_Japan type 1999VideoGames.
- Landing_High_Japan type Abstraction100002137.
- Landing_High_Japan type Act100030358.
- Landing_High_Japan type Activity100407535.
- Landing_High_Japan type ArcadeGames.
- Landing_High_Japan type ComputerGame100458890.
- Landing_High_Japan type Contest107456188.
- Landing_High_Japan type Diversion100426928.
- Landing_High_Japan type Event100029378.
- Landing_High_Japan type FlightSimulationVideoGames.
- Landing_High_Japan type Game100430606.
- Landing_High_Japan type Game100456199.
- Landing_High_Japan type PsychologicalFeature100023100.
- Landing_High_Japan type SocialEvent107288639.
- Landing_High_Japan type TaitoGames.
- Landing_High_Japan type YagoPermanentlyLocatedEntity.
- Landing_High_Japan type Software.
- Landing_High_Japan type VideoGame.
- Landing_High_Japan type Work.
- Landing_High_Japan type CreativeWork.
- Landing_High_Japan type InformationEntity.
- Landing_High_Japan comment "Landing High Japan is an arcade game in which the object is to pilot a commercial airliner, taking off from and landing at several Japanese airports. Inclement weather such as clouds, rain, thunderstorms, and snow may be encountered. Time of day is also part of the game (daytime, sunset, and night). Every airport at any time can have no wind, head winds, tail winds, cross winds, and a variety of wind speeds. The flight path and wind patterns become more difficult with each successive landing.".
- Landing_High_Japan label "Landing High Japan".
- Landing_High_Japan label "ランディングハイジャパン".
- Landing_High_Japan sameAs ランディングハイジャパン.
- Landing_High_Japan sameAs m.03c5rg4.
- Landing_High_Japan sameAs Q6484601.
- Landing_High_Japan sameAs Q6484601.
- Landing_High_Japan sameAs Landing_High_Japan.
- Landing_High_Japan wasDerivedFrom Landing_High_Japan?oldid=574255627.
- Landing_High_Japan isPrimaryTopicOf Landing_High_Japan.
- Landing_High_Japan name "Landing High Japan".