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- Lazy_8_Studios abstract "Lazy 8 Studios is a small independent video game developer. It was founded by Rob Jagnow in 2008 and is based in San Francisco. Jagnow founded the company after spending some time in video game development on flight simulators. Jagnow soon brought aboard Brendan Mauro for art development and Luke Gilbert for sound and music.The company's first title was the 2009 Cogs, a steampunk-like puzzle game that Jagnow had envisioned for many years. The game was successful, nominated for several indie gaming awards and winning the 2010 "Professional" prize at the Indie Game Challenge.With the game's success, the team was invited by Valve Corporation to participate in the Potato Sack, an alternate reality game (ARG) that preceded the release of Valve's Portal 2. The challenge was to modify Cogs to meet the spirit of the game.Following Cogs, the company began work on a social game called Extrasolar, spurred by their participation in the Potato Sack ARG. Extrasolar plans to have players working with others to solve puzzles in an ARG-like environment, but without the real-time limitations required by most ARGs.Lazy 8 Studios was invited by Irrational Games to develop a browser-based tie-in puzzle game for their pending release of Bioshock Infinite. It is titled BioShock Infinite: Industrial Revolution. Irrational had seen the studio's work on Cogs and felt the steampunk environment was a good match with the nature of their own game.".
- Lazy_8_Studios foundingYear "2008".
- Lazy_8_Studios industry Video_game_industry.
- Lazy_8_Studios locationCity San_Francisco.
- Lazy_8_Studios locationCountry United_States.
- Lazy_8_Studios product BioShock_Infinite.
- Lazy_8_Studios product Cogs_(video_game).
- Lazy_8_Studios product Extrasolar_(video_game).
- Lazy_8_Studios service Video_game_development.
- Lazy_8_Studios wikiPageExternalLink www.lazy8studios.com.
- Lazy_8_Studios wikiPageID "37434255".
- Lazy_8_Studios wikiPageRevisionID "596379788".
- Lazy_8_Studios foundation "2008".
- Lazy_8_Studios founder "Rob Jagnow".
- Lazy_8_Studios hasPhotoCollection Lazy_8_Studios.
- Lazy_8_Studios homepage www.lazy8studios.com.
- Lazy_8_Studios industry Video_game_industry.
- Lazy_8_Studios locationCity San_Francisco.
- Lazy_8_Studios locationCountry United_States.
- Lazy_8_Studios name "Lazy 8 Studios".
- Lazy_8_Studios products "BioShock Infinite: Industrial Revolution".
- Lazy_8_Studios products "Cogs".
- Lazy_8_Studios products "Extrasolar".
- Lazy_8_Studios services "Video game development".
- Lazy_8_Studios type "Private".
- Lazy_8_Studios subject Category:Companies_established_in_2008.
- Lazy_8_Studios subject Category:Video_game_development_companies.
- Lazy_8_Studios type Agent.
- Lazy_8_Studios type Company.
- Lazy_8_Studios type Organisation.
- Lazy_8_Studios type Organization.
- Lazy_8_Studios type Agent.
- Lazy_8_Studios type SocialPerson.
- Lazy_8_Studios type Thing.
- Lazy_8_Studios comment "Lazy 8 Studios is a small independent video game developer. It was founded by Rob Jagnow in 2008 and is based in San Francisco. Jagnow founded the company after spending some time in video game development on flight simulators. Jagnow soon brought aboard Brendan Mauro for art development and Luke Gilbert for sound and music.The company's first title was the 2009 Cogs, a steampunk-like puzzle game that Jagnow had envisioned for many years.".
- Lazy_8_Studios label "Lazy 8 Studios".
- Lazy_8_Studios sameAs m.0kysp97.
- Lazy_8_Studios sameAs Q6506093.
- Lazy_8_Studios sameAs Q6506093.
- Lazy_8_Studios wasDerivedFrom Lazy_8_Studios?oldid=596379788.
- Lazy_8_Studios homepage www.lazy8studios.com.
- Lazy_8_Studios isPrimaryTopicOf Lazy_8_Studios.
- Lazy_8_Studios name "Lazy 8 Studios".