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- Möller–Trumbore_intersection_algorithm abstract "The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. Among other uses, it can be used in computer graphics to implement ray tracing computations involving triangle meshes.".
- Möller–Trumbore_intersection_algorithm wikiPageID "38898390".
- Möller–Trumbore_intersection_algorithm wikiPageRevisionID "598492478".
- Möller–Trumbore_intersection_algorithm subject Category:Geometric_algorithms.
- Möller–Trumbore_intersection_algorithm subject Category:Geometry.
- Möller–Trumbore_intersection_algorithm comment "The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. Among other uses, it can be used in computer graphics to implement ray tracing computations involving triangle meshes.".
- Möller–Trumbore_intersection_algorithm label "Möller–Trumbore intersection algorithm".
- Möller–Trumbore_intersection_algorithm sameAs M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm.
- Möller–Trumbore_intersection_algorithm sameAs Q17133310.
- Möller–Trumbore_intersection_algorithm sameAs Q17133310.
- Möller–Trumbore_intersection_algorithm wasDerivedFrom Möller–Trumbore_intersection_algorithm?oldid=598492478.