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- Machinima:_Virtual_Filmmaking abstract "Machinima: Virtual World Filmmaking is a form of cinematic expression that documents life within virtual spaces, and draws connections between virtuality and reality. It is also the premise of the book, Machinima: The Art and Practice of Virtual Filmmaking by Dr. Phylis Johnson and Donald Pettit (McFarland Press, in press, late 2011). The book elaborates extensively on the subsequent ideas and offers detailed examples and professional accounts (i.e. interviews with leaders in the field) of machinima's practice in the past and present and speculations for its use by mainstream and independent filmmakers/producers in the near future. Machinima is virtual filmmaking, and the relevance of recent machinima to some is that it conveys underlying emotions and motivation for participants of virtual worlds like Second Life to express daily life, love, and art through the metaverse. Other machinima have originated from games and virtual worlds that are not designed to allow for content creation, and subsequently the producer is limited to whatever characters and sets exist within the 2D or 3D environment. Virtual filmmaking is minimally the process of capturing and constructing images within virtual environments to tell a story through iconic representation in various forms and genres.Machinima was born from the desire to film game runs of action games, in an effort to capture the strategic skills of players. As a genre, it has evolved into action thrillers and mysteries. Machinima allows the maker to capture live music events and scenes, and to document its representation inside virtual worlds. Machinima covers live events (music, sports, role play, news events) and often communicates art and information to real world audiences through news machinima and documentaries. Educators and archivists have begun to experiment with machinima in affordable ways, by recreating history and engaging audiences through reenactments and role play. Advertising agencies and corporate sectors are increasingly relying on machinima for image building and selling ideas and products. Corporate image is constructed via machinima and there is a significant societal influence on real and virtual audiences. Non-human avatars of virtual communities, such as furries, tinies, and other groups are portrayed in machinima, such as in the series Tiny Nation filmed in Second Life. The movie Avatar has served as a metaphor for many social issues, including those of race and ethnicity, that are embedded within machinima.Machinima genres include:Drama/Action,Romance,Love,Expressionist,Documentary/NewsCommercial.".
- Machinima:_Virtual_Filmmaking wikiPageExternalLink UnderstandingMachinima.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink chantalharvey.nl.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink grn.live.nu.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink tonydyson.com.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink www.48hourfilm.com.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink machinima.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink watch?v=35uTnQ7rmY8.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink watch?v=3S6gMw0X4gg.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink watch?v=NLff85ZCsOg.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink watch?v=USAAc0Cgb6U.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink watch?v=WYPyAzEsCpY.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink watch?v=mDdF7A6NNSU.
- Machinima:_Virtual_Filmmaking wikiPageExternalLink zemoo.wordpress.com.
- Machinima:_Virtual_Filmmaking wikiPageID "27009060".
- Machinima:_Virtual_Filmmaking wikiPageRevisionID "602875007".
- Machinima:_Virtual_Filmmaking date "May 2013".
- Machinima:_Virtual_Filmmaking hasPhotoCollection Machinima:_Virtual_Filmmaking.
- Machinima:_Virtual_Filmmaking reason "Relies too heavily on Second Life and not enough on other games.".
- Machinima:_Virtual_Filmmaking subject Category:Computer_animation.
- Machinima:_Virtual_Filmmaking subject Category:Film_production.
- Machinima:_Virtual_Filmmaking subject Category:Machinima.
- Machinima:_Virtual_Filmmaking comment "Machinima: Virtual World Filmmaking is a form of cinematic expression that documents life within virtual spaces, and draws connections between virtuality and reality. It is also the premise of the book, Machinima: The Art and Practice of Virtual Filmmaking by Dr. Phylis Johnson and Donald Pettit (McFarland Press, in press, late 2011). The book elaborates extensively on the subsequent ideas and offers detailed examples and professional accounts (i.e.".
- Machinima:_Virtual_Filmmaking label "Machinima: Virtual Filmmaking".
- Machinima:_Virtual_Filmmaking sameAs m.0bwfmq1.
- Machinima:_Virtual_Filmmaking sameAs Q6723762.
- Machinima:_Virtual_Filmmaking sameAs Q6723762.
- Machinima:_Virtual_Filmmaking wasDerivedFrom Machinima:_Virtual_Filmmaking?oldid=602875007.
- Machinima:_Virtual_Filmmaking isPrimaryTopicOf Machinima:_Virtual_Filmmaking.