Matches in DBpedia 2014 for { <http://dbpedia.org/resource/Mark_Kilgard> ?p ?o. }
Showing items 1 to 61 of
61
with 100 items per page.
- Mark_Kilgard abstract "Mark J. Kilgard is a graphics software engineer working at Nvidia. Prior to joining Nvidia, Mark Kilgard worked at Compaq and Silicon Graphics. While at Silicon Graphics, he authored the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos. The primary reason for this was the lack of a windowing and input API with OpenGL using GLX. Mark Kilgard wrote and released many OpenGL technical sample programs during the pushback against Microsoft's competitive FUD against the API, and his GLUT toolkit (ported to Windows by Nate Robins) allowed these examples to run cross platform on Windows PC systems as well as SGI workstations.At Nvidia, Mark Kilgard has helped design important parts of 3D graphics APIs. He has written key whitepapers, including "Cg in Two Pages".Kilgard graduated from Rice University. He has written two books: OpenGL for the X Window System (1996), and The Cg Tutorial (2003), co-authored with Randima Fernando.".
- Mark_Kilgard wikiPageID "1241059".
- Mark_Kilgard wikiPageRevisionID "595329913".
- Mark_Kilgard hasPhotoCollection Mark_Kilgard.
- Mark_Kilgard name "Kilgard, Mark J.".
- Mark_Kilgard shortDescription "American computer programmer".
- Mark_Kilgard description "American computer programmer".
- Mark_Kilgard description "American computer programmer".
- Mark_Kilgard subject Category:American_computer_programmers.
- Mark_Kilgard subject Category:Computer_graphics_professionals.
- Mark_Kilgard subject Category:Computer_science_writers.
- Mark_Kilgard subject Category:Living_people.
- Mark_Kilgard subject Category:Rice_University_alumni.
- Mark_Kilgard subject Category:SGI_people.
- Mark_Kilgard subject Category:Year_of_birth_missing_(living_people).
- Mark_Kilgard type Adult109605289.
- Mark_Kilgard type Alumnus109786338.
- Mark_Kilgard type AmericanComputerProgrammers.
- Mark_Kilgard type CausalAgent100007347.
- Mark_Kilgard type Communicator109610660.
- Mark_Kilgard type ComputerGraphicsProfessionals.
- Mark_Kilgard type ComputerScienceWriters.
- Mark_Kilgard type ComputerUser109951274.
- Mark_Kilgard type Engineer109615807.
- Mark_Kilgard type Intellectual109621545.
- Mark_Kilgard type LivingPeople.
- Mark_Kilgard type LivingThing100004258.
- Mark_Kilgard type Object100002684.
- Mark_Kilgard type Organism100004475.
- Mark_Kilgard type Person100007846.
- Mark_Kilgard type PhysicalEntity100001930.
- Mark_Kilgard type Professional110480253.
- Mark_Kilgard type Programmer110481268.
- Mark_Kilgard type RiceUniversityAlumni.
- Mark_Kilgard type SGIPeople.
- Mark_Kilgard type Scholar110557854.
- Mark_Kilgard type Whole100003553.
- Mark_Kilgard type Writer110794014.
- Mark_Kilgard type YagoLegalActor.
- Mark_Kilgard type YagoLegalActorGeo.
- Mark_Kilgard type Agent.
- Mark_Kilgard type Person.
- Mark_Kilgard type Person.
- Mark_Kilgard type Q215627.
- Mark_Kilgard type Q5.
- Mark_Kilgard type Agent.
- Mark_Kilgard type NaturalPerson.
- Mark_Kilgard type Thing.
- Mark_Kilgard type Person.
- Mark_Kilgard comment "Mark J. Kilgard is a graphics software engineer working at Nvidia. Prior to joining Nvidia, Mark Kilgard worked at Compaq and Silicon Graphics. While at Silicon Graphics, he authored the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos. The primary reason for this was the lack of a windowing and input API with OpenGL using GLX.".
- Mark_Kilgard label "Mark Kilgard".
- Mark_Kilgard sameAs m.04ldgz.
- Mark_Kilgard sameAs Q6768378.
- Mark_Kilgard sameAs Q6768378.
- Mark_Kilgard sameAs Mark_Kilgard.
- Mark_Kilgard wasDerivedFrom Mark_Kilgard?oldid=595329913.
- Mark_Kilgard givenName "Mark J.".
- Mark_Kilgard isPrimaryTopicOf Mark_Kilgard.
- Mark_Kilgard name "Kilgard, Mark J.".
- Mark_Kilgard name "Mark J. Kilgard".
- Mark_Kilgard surname "Kilgard".