Matches in DBpedia 2014 for { <http://dbpedia.org/resource/Novelty_effect> ?p ?o. }
Showing items 1 to 13 of
13
with 100 items per page.
- Novelty_effect abstract "The novelty effect, in the context of human performance, is the tendency for performance to initially improve when new technology is instituted, not because of any actual improvement in learning or achievement, but in response to increased interest in the new technology. The Metropolitan Education and Research Consortium (MERC) of the Virginia Commonwealth University states, "While it is possible that higher attention spans can be attributed to novelty effect, even after the initial novelty wears off, the level of interest in the automated workbook is still greater than that in the regular workbook. The increased attention by students sometimes results in increased effort or persistence, which yields achievement gains. If they are due to a novelty effect, these gains tend to diminish as students become more familiar with the new medium. This was the case in reviews of computer-assisted instruction at the secondary school level, grades 6 to 12 (Clark & Sugrue, 1988)."The novelty effect, in context of psychology, is the tendency for an individual to have the strongest stress response the first time that individual is faced with a potentially threatening experience. Over time, as the novelty wears off, the stress response decreases. It is also a "threat to external validity that occurs when individuals participating in a research study (a novel situation) perceive and respond differently that they would in the normal real world. Gravetter & Forzano, 2011)."".
- Novelty_effect wikiPageExternalLink brief4.htm,.
- Novelty_effect wikiPageID "10671885".
- Novelty_effect wikiPageRevisionID "570496280".
- Novelty_effect hasPhotoCollection Novelty_effect.
- Novelty_effect subject Category:Learning.
- Novelty_effect comment "The novelty effect, in the context of human performance, is the tendency for performance to initially improve when new technology is instituted, not because of any actual improvement in learning or achievement, but in response to increased interest in the new technology.".
- Novelty_effect label "Novelty effect".
- Novelty_effect sameAs m.02qltwk.
- Novelty_effect sameAs Q7064604.
- Novelty_effect sameAs Q7064604.
- Novelty_effect wasDerivedFrom Novelty_effect?oldid=570496280.
- Novelty_effect isPrimaryTopicOf Novelty_effect.