Matches in DBpedia 2014 for { <http://dbpedia.org/resource/Parallax_occlusion_mapping> ?p ?o. }
Showing items 1 to 17 of
17
with 100 items per page.
- Parallax_occlusion_mapping abstract "Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry. This allows developers of 3D rendering applications to add 3D complexity in textures, which correctly change relative to perspective and with self occlusion in real time (self-shadowing is additionally possible), without sacrificing the processor cycles required to create the same effect with geometry calculations.Parallax occlusion mapping was first published in 2004 by Zoe Brawley and Natalya Tatarchuk in ShaderX3. Natalya Tatarchuk conducted presentations of the technology at SIGGRAPH in 2005. It was used in ATI's 'Toy Shop Demo' to showcase the Radeon X1800's Ultra-Threaded SM 3.0 technology. It is used in video games and rendering engines such as Unigine, CryEngine 2, and CryEngine 3. It has also been used to create stereoscopic images from single images.".
- Parallax_occlusion_mapping wikiPageExternalLink Dachsbacher-Tatarchuk-Prism_Parallax_Occlusion_Mapping_with_Accurate_Silhouette_Generation(SI3D07).pdf.
- Parallax_occlusion_mapping wikiPageExternalLink Dachsbarcher-Tatarchuk-PrismPOM-I3D07-Video.mov.
- Parallax_occlusion_mapping wikiPageExternalLink a-closer-look-at-parallax-occlusion-mapping-r3262.
- Parallax_occlusion_mapping wikiPageID "20456450".
- Parallax_occlusion_mapping wikiPageRevisionID "563330253".
- Parallax_occlusion_mapping hasPhotoCollection Parallax_occlusion_mapping.
- Parallax_occlusion_mapping subject Category:Parallax.
- Parallax_occlusion_mapping subject Category:Texture_mapping.
- Parallax_occlusion_mapping comment "Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique. Parallax occlusion mapping is used to procedurally create 3D definition in textured surfaces, using a displacement map (similar to a topography map) instead of through the generation of new geometry.".
- Parallax_occlusion_mapping label "Parallax occlusion mapping".
- Parallax_occlusion_mapping label "Parallax occlusion mapping".
- Parallax_occlusion_mapping sameAs m.04_0gt3.
- Parallax_occlusion_mapping sameAs Q4046445.
- Parallax_occlusion_mapping sameAs Q4046445.
- Parallax_occlusion_mapping wasDerivedFrom Parallax_occlusion_mapping?oldid=563330253.
- Parallax_occlusion_mapping isPrimaryTopicOf Parallax_occlusion_mapping.