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- Physics_Abstraction_Layer abstract "The Physics Abstraction Layer (PAL) is an open source cross-platform physical simulation API abstraction system. It is similar to a physics engine wrapper, however it is far more flexible providing extended abilities. PAL is free software, released under the BSD license.PAL is a high-level interface for low-level physics engines used in games, simulation systems, and other 3D applications. It supports a number of dynamic simulation methodologies, including rigid body, liquids, soft body, ragdoll, and vehicle dynamics. PAL features a simple C++ API and intuitive objects (e.g. Solids, Joints, Actuators, Sensors, and Materials). It also features COLLADA, Scythe Physics Editor, and XML-based file storage.The Physics Abstraction Layer provides a number of benefits over directly using a physics engine: Flexibility – It allows developers to switch between different physics engines to see which engine provides their needs, as well as quickly testing a new engine. Portable – Developers are able to use the physics engine which provides the best performance for different platforms, and are able to write platform independent code. Security – If a middleware provider is acquired by another company or development is discontinued, developers can switch engines. Scalable – The abstraction layer allows developers to run their code on handheld console platforms up to supercomputers. Ease of use – Implementation details of the physics engine are abstracted, providing a cleaner interface to the developer. Benchmarking – Researchers can directly compare the performance of various dynamic simulations systems.PAL is designed with a pluggable abstract factory allowing code to be written and compiled once and allowing runtime selection of different physics engines, as well as feature upgrades.".
- Physics_Abstraction_Layer genre Middleware.
- Physics_Abstraction_Layer license BSD_licenses.
- Physics_Abstraction_Layer operatingSystem Cross-platform.
- Physics_Abstraction_Layer programmingLanguage C++.
- Physics_Abstraction_Layer programmingLanguage C_(programming_language).
- Physics_Abstraction_Layer thumbnail Pal_logo_web.gif?width=300.
- Physics_Abstraction_Layer wikiPageExternalLink pal.
- Physics_Abstraction_Layer wikiPageExternalLink index.html.
- Physics_Abstraction_Layer wikiPageExternalLink pal_bench_graph.html.
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- Physics_Abstraction_Layer genre Middleware.
- Physics_Abstraction_Layer hasPhotoCollection Physics_Abstraction_Layer.
- Physics_Abstraction_Layer license BSD_licenses.
- Physics_Abstraction_Layer logo "Pal logo web.gif".
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- Physics_Abstraction_Layer name "Physics Abstraction Layer".
- Physics_Abstraction_Layer operatingSystem Cross-platform.
- Physics_Abstraction_Layer programmingLanguage C++.
- Physics_Abstraction_Layer programmingLanguage C_(programming_language).
- Physics_Abstraction_Layer screenshot "PAL-Wallcollage-small.jpg".
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- Physics_Abstraction_Layer title "Physics Abstraction Layer".
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- Physics_Abstraction_Layer subject Category:Computer_physics_engines.
- Physics_Abstraction_Layer type Abstraction100002137.
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- Physics_Abstraction_Layer comment "The Physics Abstraction Layer (PAL) is an open source cross-platform physical simulation API abstraction system. It is similar to a physics engine wrapper, however it is far more flexible providing extended abilities. PAL is free software, released under the BSD license.PAL is a high-level interface for low-level physics engines used in games, simulation systems, and other 3D applications.".
- Physics_Abstraction_Layer label "Physics Abstraction Layer".
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- Physics_Abstraction_Layer depiction Pal_logo_web.gif.
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- Physics_Abstraction_Layer name "Physics Abstraction Layer".