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- Physics_engine abstract "A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.".
- Physics_engine wikiPageExternalLink videoplay?docid=-1279309767827721998.
- Physics_engine wikiPageExternalLink Physics-Engines-List.aspx.
- Physics_engine wikiPageExternalLink obrien-phdthesis.pdf.
- Physics_engine wikiPageExternalLink sim.
- Physics_engine wikiPageExternalLink www.vissim.us.
- Physics_engine wikiPageID "1453385".
- Physics_engine wikiPageRevisionID "596574369".
- Physics_engine data "These are four examples of a physics engine simulating an object falling onto a slope. The examples differ in accuracy of the simulation: # No physics. # Gravity, no collision detection. # Gravity and collision detection, no rigid body dynamics. # Gravity, collision detection and rotation calculations.".
- Physics_engine datastyle "text-align: left".
- Physics_engine hasPhotoCollection Physics_engine.
- Physics_engine title "Physics simulations by a physics engine".
- Physics_engine subject Category:Computer_graphics.
- Physics_engine subject Category:Computer_physics_engines.
- Physics_engine subject Category:Video_game_development.
- Physics_engine type Artifact100021939.
- Physics_engine type ComputerPhysicsEngines.
- Physics_engine type Device103183080.
- Physics_engine type Engine103287733.
- Physics_engine type Instrumentality103575240.
- Physics_engine type Machine103699975.
- Physics_engine type Motor103789946.
- Physics_engine type Object100002684.
- Physics_engine type PhysicalEntity100001930.
- Physics_engine type Whole100003553.
- Physics_engine type Genre.
- Physics_engine type MusicGenre.
- Physics_engine type TopicalConcept.
- Physics_engine type Concept.
- Physics_engine comment "A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time.".
- Physics_engine label "Moteur physique".
- Physics_engine label "Motor de física".
- Physics_engine label "Motore fisico".
- Physics_engine label "Physics engine".
- Physics_engine label "Physics engine".
- Physics_engine label "Physik-Engine".
- Physics_engine label "Silnik fizyki".
- Physics_engine label "Физический движок".
- Physics_engine label "محرك فيزيائي".
- Physics_engine label "物理引擎".
- Physics_engine label "物理演算エンジン".
- Physics_engine sameAs Physik-Engine.
- Physics_engine sameAs Physics_engine.
- Physics_engine sameAs Physics_engine.
- Physics_engine sameAs Moteur_physique.
- Physics_engine sameAs Motore_fisico.
- Physics_engine sameAs 物理演算エンジン.
- Physics_engine sameAs 물리_엔진.
- Physics_engine sameAs Silnik_fizyki.
- Physics_engine sameAs Motor_de_física.
- Physics_engine sameAs m.052t67.
- Physics_engine sameAs Q62505.
- Physics_engine sameAs Q62505.
- Physics_engine sameAs Physics_engine.
- Physics_engine wasDerivedFrom Physics_engine?oldid=596574369.
- Physics_engine isPrimaryTopicOf Physics_engine.