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- Real-time_strategy abstract "Real-time strategy (RTS) is a sub-genre of strategy video games which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II.In an RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS, it is possible to create additional units and structures during the course of a game. This is generally limited by a requirement to expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game of the RTS genre features resource gathering, base building, in-game technological development and indirect control of units.The tasks a player must perform to succeed at an RTS can be very demanding, and complex user interfaces have evolved to cope with the challenge. Some features have been borrowed from desktop environments; for example, the technique of "clicking and dragging" to select all units under a given area.Though some game genres share conceptual and gameplay similarities with the RTS template, recognized genres are generally not subsumed as RTS games. For instance, city-building games, construction and management simulations, and games of the real-time tactics variety are generally not considered to be "real-time strategy".".
- Real-time_strategy wikiPageExternalLink www.halowars.com.
- Real-time_strategy wikiPageID "77251".
- Real-time_strategy wikiPageRevisionID "603049339".
- Real-time_strategy date "December 2010".
- Real-time_strategy hasPhotoCollection Real-time_strategy.
- Real-time_strategy reason "This is not a sentence. What does this mean?".
- Real-time_strategy subject Category:Real-time_strategy_video_games.
- Real-time_strategy subject Category:Video_game_genres.
- Real-time_strategy subject Category:Video_game_terminology.
- Real-time_strategy type Abstraction100002137.
- Real-time_strategy type Act100030358.
- Real-time_strategy type Activity100407535.
- Real-time_strategy type Category105838765.
- Real-time_strategy type Cognition100023271.
- Real-time_strategy type ComputerGame100458890.
- Real-time_strategy type Concept105835747.
- Real-time_strategy type Content105809192.
- Real-time_strategy type Diversion100426928.
- Real-time_strategy type Event100029378.
- Real-time_strategy type Game100430606.
- Real-time_strategy type Genre105845332.
- Real-time_strategy type Idea105833840.
- Real-time_strategy type Kind105839024.
- Real-time_strategy type PsychologicalFeature100023100.
- Real-time_strategy type Real-timeStrategyVideoGames.
- Real-time_strategy type VideoGameGenres.
- Real-time_strategy type YagoPermanentlyLocatedEntity.
- Real-time_strategy type Genre.
- Real-time_strategy type MusicGenre.
- Real-time_strategy type TopicalConcept.
- Real-time_strategy type Concept.
- Real-time_strategy comment "Real-time strategy (RTS) is a sub-genre of strategy video games which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II.In an RTS, as in other wargames, the participants position and maneuver units and structures under their control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS, it is possible to create additional units and structures during the course of a game.".
- Real-time_strategy label "Echtzeit-Strategiespiel".
- Real-time_strategy label "Estratégia em tempo real".
- Real-time_strategy label "Jeu de stratégie en temps réel".
- Real-time_strategy label "Real-time strategy".
- Real-time_strategy label "Real-time strategy".
- Real-time_strategy label "Strategiczna gra czasu rzeczywistego".
- Real-time_strategy label "Videogioco strategico in tempo reale".
- Real-time_strategy label "Videojuego de estrategia en tiempo real".
- Real-time_strategy label "Стратегия в реальном времени".
- Real-time_strategy label "استراتيجية الوقت الحقيقي".
- Real-time_strategy label "リアルタイムストラテジー".
- Real-time_strategy label "即时战略游戏".
- Real-time_strategy sameAs Realtimová_strategie.
- Real-time_strategy sameAs Echtzeit-Strategiespiel.
- Real-time_strategy sameAs Videojuego_de_estrategia_en_tiempo_real.
- Real-time_strategy sameAs Denbora_errealeko_estrategia.
- Real-time_strategy sameAs Jeu_de_stratégie_en_temps_réel.
- Real-time_strategy sameAs Strategi_waktu-nyata.
- Real-time_strategy sameAs Videogioco_strategico_in_tempo_reale.
- Real-time_strategy sameAs リアルタイムストラテジー.
- Real-time_strategy sameAs 실시간_전략_게임.
- Real-time_strategy sameAs Real-time_strategy.
- Real-time_strategy sameAs Strategiczna_gra_czasu_rzeczywistego.
- Real-time_strategy sameAs Estratégia_em_tempo_real.
- Real-time_strategy sameAs m.0k80c.
- Real-time_strategy sameAs Q208189.
- Real-time_strategy sameAs Q208189.
- Real-time_strategy sameAs Real-time_strategy.
- Real-time_strategy wasDerivedFrom Real-time_strategy?oldid=603049339.
- Real-time_strategy isPrimaryTopicOf Real-time_strategy.