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- Samurai_Shodown_64 abstract "Samurai Shodown 64, known simply as Samurai Spirits (SAMURAI SPIRITS ~侍魂~, Samurai Supirittsu) in Japan, is a 3D fighting game produced by SNK for its Hyper Neo-Geo 64 system. It was SNK's first attempt to bring one of their franchises into the 3D realm. After having released four Samurai Shodown games on the Neo-Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities. Although it was never ported to home consoles, it was followed by a second 3D installment titled Samurai Shodown 64: Warriors Rage. Samurai Shodown 64 was originally scheduled to be released for the Nintendo 3DS as a development on April 2014 titled Samurai Shodown 3D, but following the announcement of the coinciding release Mario Kart 8 for the Wii U, instead, the release was pushed back to the following year. it was developed and published by SNK Playmore in Japan and by Anino Games in the Philippines. it was scheduled on July 18, 2014 in Japan and on July 31, 2014 in the Philippines.".
- Samurai_Shodown_64 computingPlatform Arcade_game.
- Samurai_Shodown_64 computingPlatform Nintendo_3DS.
- Samurai_Shodown_64 developer Anino_Games.
- Samurai_Shodown_64 developer SNK_Playmore.
- Samurai_Shodown_64 genre Fighting_game.
- Samurai_Shodown_64 publisher Anino_Games.
- Samurai_Shodown_64 publisher SNK_Playmore.
- Samurai_Shodown_64 wikiPageExternalLink samurai.
- Samurai_Shodown_64 wikiPageExternalLink samuraianiv.snkplaymore.co.jp.
- Samurai_Shodown_64 wikiPageExternalLink index.htm.
- Samurai_Shodown_64 wikiPageID "3048066".
- Samurai_Shodown_64 wikiPageRevisionID "588468465".
- Samurai_Shodown_64 arcadeSystem Hyper_Neo_Geo_64.
- Samurai_Shodown_64 cabinet "Upright".
- Samurai_Shodown_64 developer Anino_Games.
- Samurai_Shodown_64 developer SNK_Playmore.
- Samurai_Shodown_64 display Raster_graphics.
- Samurai_Shodown_64 genre "3".
- Samurai_Shodown_64 hasPhotoCollection Samurai_Shodown_64.
- Samurai_Shodown_64 modes "Up to 2 players simultaneously".
- Samurai_Shodown_64 platforms Arcade_game.
- Samurai_Shodown_64 platforms Nintendo_3DS.
- Samurai_Shodown_64 publisher Anino_Games.
- Samurai_Shodown_64 publisher SNK_Playmore.
- Samurai_Shodown_64 release "--07-18".
- Samurai_Shodown_64 release "1997-12-19".
- Samurai_Shodown_64 release "Arcade".
- Samurai_Shodown_64 title "Samurai Shodown 64".
- Samurai_Shodown_64 subject Category:1997_video_games.
- Samurai_Shodown_64 subject Category:Arcade_games.
- Samurai_Shodown_64 subject Category:Hyper_Neogeo_64_games.
- Samurai_Shodown_64 subject Category:Nintendo_3DS_games.
- Samurai_Shodown_64 subject Category:SNK_games.
- Samurai_Shodown_64 subject Category:Samurai_Shodown_video_games.
- Samurai_Shodown_64 type Software.
- Samurai_Shodown_64 type VideoGame.
- Samurai_Shodown_64 type Work.
- Samurai_Shodown_64 type CreativeWork.
- Samurai_Shodown_64 type ComputerGameProgram.
- Samurai_Shodown_64 type InformationEntity.
- Samurai_Shodown_64 comment "Samurai Shodown 64, known simply as Samurai Spirits (SAMURAI SPIRITS ~侍魂~, Samurai Supirittsu) in Japan, is a 3D fighting game produced by SNK for its Hyper Neo-Geo 64 system. It was SNK's first attempt to bring one of their franchises into the 3D realm. After having released four Samurai Shodown games on the Neo-Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities.".
- Samurai_Shodown_64 label "Samurai Shodown 64".
- Samurai_Shodown_64 label "Samurai Shodown 64".
- Samurai_Shodown_64 label "Samurai Shodown 64".
- Samurai_Shodown_64 sameAs Samurai_Shodown_64.
- Samurai_Shodown_64 sameAs Samurai_Shodown_64.
- Samurai_Shodown_64 sameAs m.08n0kf.
- Samurai_Shodown_64 sameAs Q3283604.
- Samurai_Shodown_64 sameAs Q3283604.
- Samurai_Shodown_64 wasDerivedFrom Samurai_Shodown_64?oldid=588468465.
- Samurai_Shodown_64 homepage samuraianiv.snkplaymore.co.jp.
- Samurai_Shodown_64 isPrimaryTopicOf Samurai_Shodown_64.
- Samurai_Shodown_64 name "Samurai Shodown 64".