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- Scene_graph abstract "A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games. Examples of such programs include Acrobat 3D, Adobe Illustrator, AutoCAD, CorelDRAW, OpenSceneGraph, OpenSG, VRML97, and X3D.The scene graph is a structure that arranges the logical and often (but not necessarily) spatial representation of a graphical scene.The definition of a scene graph is fuzzy because programmers who implement scene graphs in applications — and, in particular, the games industry — take the basic principles and adapt these to suit particular applications. This means there is no consensus as to what a scene graph should be.A scene graph is a collection of nodes in a graph or tree structure. A tree node (in the overall tree structure of the scene graph) may have many children but often only a single parent, with the effect of a parent applied to all its child nodes; an operation performed on a group automatically propagates its effect to all of its members. In many programs, associating a geometrical transformation matrix (see also transformation and matrix) at each group level and concatenating such matrices together is an efficient and natural way to process such operations. A common feature, for instance, is the ability to group related shapes/objects into a compound object that can then be moved, transformed, selected, etc. as easily as a single object. It also happens that in some scene graphs, a node can have a relation to any node including itself, or at least an extension that refers to another node (for instance Pixar's PhotoRealistic RenderMan because of its usage of Reyes rendering algorithm, or Adobe Systems's Acrobat 3D for advanced interactive manipulation).".
- Scene_graph wikiPageExternalLink aviatrix3d.j3d.org.
- Scene_graph wikiPageExternalLink java3d.dev.java.net.
- Scene_graph wikiPageExternalLink osgjs.org.
- Scene_graph wikiPageExternalLink citation.cfm?id=165889.
- Scene_graph wikiPageExternalLink citation.cfm?id=192262.
- Scene_graph wikiPageExternalLink PEXTimes.txt.
- Scene_graph wikiPageExternalLink ch1.htm.
- Scene_graph wikiPageExternalLink www.openscenegraph.org.
- Scene_graph wikiPageExternalLink www.opensg.org.
- Scene_graph wikiPageExternalLink scenegraph.php.
- Scene_graph wikiPageExternalLink www.visualizationlibrary.com.
- Scene_graph wikiPageExternalLink lg3d.dev.java.net.
- Scene_graph wikiPageID "161944".
- Scene_graph wikiPageRevisionID "572911802".
- Scene_graph hasPhotoCollection Scene_graph.
- Scene_graph subject Category:Computer_graphics_data_structures.
- Scene_graph subject Category:Graph_data_structures.
- Scene_graph type Abstraction100002137.
- Scene_graph type Arrangement105726596.
- Scene_graph type Cognition100023271.
- Scene_graph type ComputerGraphicsDataStructures.
- Scene_graph type DataStructure105728493.
- Scene_graph type GraphDataStructures.
- Scene_graph type PsychologicalFeature100023100.
- Scene_graph type Structure105726345.
- Scene_graph type Genre.
- Scene_graph type MusicGenre.
- Scene_graph type TopicalConcept.
- Scene_graph type Concept.
- Scene_graph comment "A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games.".
- Scene_graph label "Grafo de cena".
- Scene_graph label "Graphe de scène".
- Scene_graph label "Scene graph".
- Scene_graph label "Szenengraph".
- Scene_graph label "场景图".
- Scene_graph sameAs Szenengraph.
- Scene_graph sameAs Graphe_de_scène.
- Scene_graph sameAs Grafo_de_cena.
- Scene_graph sameAs m.015h45.
- Scene_graph sameAs Q1406181.
- Scene_graph sameAs Q1406181.
- Scene_graph sameAs Scene_graph.
- Scene_graph wasDerivedFrom Scene_graph?oldid=572911802.
- Scene_graph isPrimaryTopicOf Scene_graph.