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- The_Design_of_Everyday_Things abstract "The Design of Everyday Things is a best-selling book by cognitive scientist and usability engineer Donald Norman about how design serves as the communication between object and user, and how to optimize that conduit of communication in order to make the experience of using the object pleasurable. One of the main premises of the book is that although people are often keen to blame themselves when objects appear to malfunction, it is not the fault of the user but rather the lack of intuitive guidance that should be present in the design.The book was published in 1988 with the title The Psychology of Everyday Things. Norman said his academic peers liked that title, but believed the new title better conveyed the content of the book and better attracted interested readers. It is often referred to by the initialisms POET and DOET.Norman uses case studies to describe the psychology behind what he deems good and bad design, and proposes design principles. The book spans several disciplines including behavioral psychology, ergonomics, and design practice.".
- The_Design_of_Everyday_Things author Don_Norman.
- The_Design_of_Everyday_Things dcc "620.8'2—dc20".
- The_Design_of_Everyday_Things isbn "978-0-465-06710-7".
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- The_Design_of_Everyday_Things author Don_Norman.
- The_Design_of_Everyday_Things country "United States".
- The_Design_of_Everyday_Things dewey "620.8".
- The_Design_of_Everyday_Things genre "Design, Psychology, Business".
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- The_Design_of_Everyday_Things isbn "978".
- The_Design_of_Everyday_Things language "English".
- The_Design_of_Everyday_Things name "The Design of Everyday Things".
- The_Design_of_Everyday_Things releaseDate "1988".
- The_Design_of_Everyday_Things titleOrig "The Psychology of Everyday Things".
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- The_Design_of_Everyday_Things subject Category:Books_about_cognition.
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- The_Design_of_Everyday_Things comment "The Design of Everyday Things is a best-selling book by cognitive scientist and usability engineer Donald Norman about how design serves as the communication between object and user, and how to optimize that conduit of communication in order to make the experience of using the object pleasurable.".
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