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- X-COM:_Alliance abstract "X-COM: Alliance was a canceled video game in the science fiction series X-COM. The game was developed by three different teams of MicroProse developers (first as a subsidiary of Spectrum Holobyte, then Hasbro Interactive, and finally Infogrames Entertainment) between 1995 and 2002. Its initial working title was X-COM 4 (later X-COM 5); the project was code-named Fox Force Five to stop media leaks.Unlike other games in the X-COM series, most of which were strategy games, Alliance was a first-person shooter. It was described as having "strategy, adventure, and RPG elements too." After being officially announced in 1998 for a planned release in the first half of 1999, this highly anticipated game was repeatedly delayed and put on hold, before eventually becoming vaporware since 2002.".
- X-COM:_Alliance computingPlatform Microsoft_Windows.
- X-COM:_Alliance developer Infogrames_Entertainment,_SA.
- X-COM:_Alliance developer MicroProse.
- X-COM:_Alliance gameEngine Unreal_Engine.
- X-COM:_Alliance genre Action_role-playing_game.
- X-COM:_Alliance genre Strategy_video_game.
- X-COM:_Alliance genre Tactical_shooter.
- X-COM:_Alliance producer Stuart_Whyte.
- X-COM:_Alliance series X-COM.
- X-COM:_Alliance wikiPageExternalLink 014159.html.
- X-COM:_Alliance wikiPageExternalLink index.htm.
- X-COM:_Alliance wikiPageExternalLink index.html.
- X-COM:_Alliance wikiPageID "1382289".
- X-COM:_Alliance wikiPageRevisionID "580283558".
- X-COM:_Alliance artist "Bob Kathman".
- X-COM:_Alliance caption "The 1998 version of the game's logo".
- X-COM:_Alliance designer "* Andrew G. Williams * Chris Clark".
- X-COM:_Alliance developer "* MicroProse UK * MicroProse Chapel Hill * MicroProse Hunt Valley * Infogrames".
- X-COM:_Alliance engine Unreal_Engine.
- X-COM:_Alliance genre Action_role-playing_game.
- X-COM:_Alliance genre Strategy_video_game.
- X-COM:_Alliance genre Tactical_shooter.
- X-COM:_Alliance hasPhotoCollection X-COM:_Alliance.
- X-COM:_Alliance modes Multiplayer_video_game.
- X-COM:_Alliance modes Single-player_video_game.
- X-COM:_Alliance platforms Microsoft_Windows.
- X-COM:_Alliance producer "* Stuart Whyte * Martin DeRiso".
- X-COM:_Alliance release "Unreleased".
- X-COM:_Alliance series "X-COM".
- X-COM:_Alliance title "X-COM: Alliance".
- X-COM:_Alliance subject Category:Action_role-playing_video_games.
- X-COM:_Alliance subject Category:Cancelled_Windows_games.
- X-COM:_Alliance subject Category:Multiplayer_video_games.
- X-COM:_Alliance subject Category:Strategy_video_games.
- X-COM:_Alliance subject Category:Tactical_shooter_video_games.
- X-COM:_Alliance subject Category:Unreal_Engine_games.
- X-COM:_Alliance subject Category:Video_game_sequels.
- X-COM:_Alliance subject Category:Video_games_set_in_the_21st_century.
- X-COM:_Alliance subject Category:X-COM.
- X-COM:_Alliance type Software.
- X-COM:_Alliance type VideoGame.
- X-COM:_Alliance type Work.
- X-COM:_Alliance type CreativeWork.
- X-COM:_Alliance type InformationEntity.
- X-COM:_Alliance comment "X-COM: Alliance was a canceled video game in the science fiction series X-COM. The game was developed by three different teams of MicroProse developers (first as a subsidiary of Spectrum Holobyte, then Hasbro Interactive, and finally Infogrames Entertainment) between 1995 and 2002.".
- X-COM:_Alliance label "X-COM: Alliance".
- X-COM:_Alliance sameAs m.04y6dn.
- X-COM:_Alliance sameAs Q8041427.
- X-COM:_Alliance sameAs Q8041427.
- X-COM:_Alliance wasDerivedFrom X-COM:_Alliance?oldid=580283558.
- X-COM:_Alliance isPrimaryTopicOf X-COM:_Alliance.
- X-COM:_Alliance name "X-COM: Alliance".