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- ZBrush abstract "ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.ZBrush is used as a digital sculpting tool to create high-resolution models (up to ten million polygons) for use in movies, games, and animations. It is used by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with extremely complicated scenes without heavy processor overhead.ZBrush was created by the company Pixologic Inc, founded by Ofer Alon (also known by the alias "Pixolator") and Jack Rimokh. The software was presented in 1999 at SIGGRAPH. The demo version 1.55 was released in 2002, and the version 3.1 was released in 2007. ZBrush 4 for Windows and Mac systems was announced on April 21, 2009 for an August release, but was later postponed. Version 3.5 was made available in September the same year, and includes some of the newer features initially intended for ZBrush 4.Through GoZ ("Go ZBrush"), available in Version 4, ZBrush offers integration with Autodesk Maya, Autodesk 3ds Max, Cinema4D NewTek's LightWave3D Smith Micros Poser pro, Daz 3d's Daz Studio EIAS3D’s Electric Image Animation System and Modo.".
- ZBrush developer ZBrush.
- ZBrush genre 3D_computer_graphics.
- ZBrush latestReleaseVersion "4R6 / June, 2013".
- ZBrush license Proprietary_software.
- ZBrush thumbnail GoZ_shelf_maya2009.jpg?width=300.
- ZBrush wikiPageExternalLink free-stuff.html.
- ZBrush wikiPageExternalLink showthread.php?t=070018.
- ZBrush wikiPageExternalLink www.pixologic.com.
- ZBrush wikiPageExternalLink zbrush.
- ZBrush wikiPageExternalLink www.zbrush.info.
- ZBrush wikiPageExternalLink Pixol.
- ZBrush wikiPageExternalLink showthread.php?t=006758.
- ZBrush wikiPageExternalLink showthread.php?t=3471.
- ZBrush wikiPageID "3065770".
- ZBrush wikiPageRevisionID "596784289".
- ZBrush caption "Fullscreen screenshot of ZBrush 4.0".
- ZBrush developer ZBrush.
- ZBrush genre "3".
- ZBrush hasPhotoCollection ZBrush.
- ZBrush latestReleaseVersion "4".
- ZBrush license Proprietary_software.
- ZBrush name "Pixologic ZBrush".
- ZBrush operatingSystem Microsoft_Windows.
- ZBrush operatingSystem OS_X.
- ZBrush screenshot "300".
- ZBrush website zbrush.
- ZBrush wordnet_type synset-software-noun-1.
- ZBrush subject Category:1999_software.
- ZBrush subject Category:3D_graphics_software.
- ZBrush type Abstraction100002137.
- ZBrush type Code106355894.
- ZBrush type CodingSystem106353757.
- ZBrush type Communication100033020.
- ZBrush type Software106566077.
- ZBrush type Writing106359877.
- ZBrush type WrittenCommunication106349220.
- ZBrush type Software.
- ZBrush type Work.
- ZBrush type CreativeWork.
- ZBrush type SoftwareObject.
- ZBrush type InformationEntity.
- ZBrush comment "ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.ZBrush is used as a digital sculpting tool to create high-resolution models (up to ten million polygons) for use in movies, games, and animations.".
- ZBrush label "ZBrush".
- ZBrush label "ZBrush".
- ZBrush label "ZBrush".
- ZBrush label "ZBrush".
- ZBrush label "ZBrush".
- ZBrush label "ZBrush".
- ZBrush label "ZBrush".
- ZBrush label "ZBrush".
- ZBrush label "ZBrush".
- ZBrush label "زد برش".
- ZBrush sameAs Zbrush.
- ZBrush sameAs ZBrush.
- ZBrush sameAs ZBrush.
- ZBrush sameAs ZBrush.
- ZBrush sameAs ZBrush.
- ZBrush sameAs ZBrush.
- ZBrush sameAs ZBrush.
- ZBrush sameAs m.08p4fh.
- ZBrush sameAs Q135964.
- ZBrush sameAs Q135964.
- ZBrush sameAs ZBrush.
- ZBrush wasDerivedFrom ZBrush?oldid=596784289.
- ZBrush depiction GoZ_shelf_maya2009.jpg.
- ZBrush homepage zbrush.
- ZBrush isPrimaryTopicOf ZBrush.
- ZBrush name "Pixologic ZBrush".