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- Zero_(game_engine) abstract "Zero is a proprietary game engine created by Pandemic Studios. It was used first in the game Battlezone II: Combat Commander and later used in several Star Wars games including the popular Battlefront series. Battlezone II: Combat Commander and Dark Reign 2 both feature an in-engine editor accessible via commands. The engine was revamped for Star Wars: The Clone Wars to accommodate consoles and third person gameplay. The engine was again retooled for Star Wars: Battlefront and the level editor was made a separate entity from the game engine. A set of modding tools including ZeroEdit, the new level creation tool, were released for use with Star Wars: Battlefront on December 23, 2004. An updated version of the tools were released on February 2, 2006 for Star Wars: Battlefront II. Pandemic used Zero as their primary engine for several of their games developed in their Los Angeles, California studio. A modified version of the Zero engine was also used in Pandemic's Mercenaries 2: World in Flames.".
- Zero_(game_engine) computingPlatform GameCube.
- Zero_(game_engine) computingPlatform Microsoft_Windows.
- Zero_(game_engine) computingPlatform OS_X.
- Zero_(game_engine) computingPlatform PlayStation_2.
- Zero_(game_engine) computingPlatform PlayStation_3.
- Zero_(game_engine) computingPlatform PlayStation_Portable.
- Zero_(game_engine) computingPlatform Xbox_(console).
- Zero_(game_engine) computingPlatform Xbox_360.
- Zero_(game_engine) developer Pandemic_Studios.
- Zero_(game_engine) genre Game_engine.
- Zero_(game_engine) status "Discontinued".
- Zero_(game_engine) wikiPageID "22996011".
- Zero_(game_engine) wikiPageRevisionID "565882008".
- Zero_(game_engine) developer Pandemic_Studios.
- Zero_(game_engine) genre "Game engine".
- Zero_(game_engine) hasPhotoCollection Zero_(game_engine).
- Zero_(game_engine) license "Privately owned".
- Zero_(game_engine) name "Zero".
- Zero_(game_engine) platform GameCube.
- Zero_(game_engine) platform Microsoft_Windows.
- Zero_(game_engine) platform OS_X.
- Zero_(game_engine) platform PlayStation_2.
- Zero_(game_engine) platform PlayStation_3.
- Zero_(game_engine) platform PlayStation_Portable.
- Zero_(game_engine) platform Xbox_(console).
- Zero_(game_engine) platform Xbox_360.
- Zero_(game_engine) released "(Requires verification)".
- Zero_(game_engine) released "unknown".
- Zero_(game_engine) status "Discontinued".
- Zero_(game_engine) title "Zero".
- Zero_(game_engine) subject Category:1999_software.
- Zero_(game_engine) subject Category:Video_game_engines.
- Zero_(game_engine) type Abstraction100002137.
- Zero_(game_engine) type Code106355894.
- Zero_(game_engine) type CodingSystem106353757.
- Zero_(game_engine) type Communication100033020.
- Zero_(game_engine) type Software106566077.
- Zero_(game_engine) type Writing106359877.
- Zero_(game_engine) type WrittenCommunication106349220.
- Zero_(game_engine) type Software.
- Zero_(game_engine) type Work.
- Zero_(game_engine) type CreativeWork.
- Zero_(game_engine) type InformationEntity.
- Zero_(game_engine) comment "Zero is a proprietary game engine created by Pandemic Studios. It was used first in the game Battlezone II: Combat Commander and later used in several Star Wars games including the popular Battlefront series. Battlezone II: Combat Commander and Dark Reign 2 both feature an in-engine editor accessible via commands. The engine was revamped for Star Wars: The Clone Wars to accommodate consoles and third person gameplay.".
- Zero_(game_engine) label "Zero (game engine)".
- Zero_(game_engine) sameAs Zero_(Spiel-Engine).
- Zero_(game_engine) sameAs m.064mbjh.
- Zero_(game_engine) sameAs Q8069489.
- Zero_(game_engine) sameAs Q8069489.
- Zero_(game_engine) sameAs Zero_(game_engine).
- Zero_(game_engine) wasDerivedFrom Zero_(game_engine)?oldid=565882008.
- Zero_(game_engine) isPrimaryTopicOf Zero_(game_engine).
- Zero_(game_engine) name "Zero".