Matches in DBpedia 2014 for { <http://dbpedia.org/resource/AI_War:_Fleet_Command> ?p ?o. }
Showing items 1 to 74 of
74
with 100 items per page.
- AI_War:_Fleet_Command abstract "AI War: Fleet Command is a real time strategy computer game created by independent developer Arcen Games. The game was first released on the Arcen Games website and Impulse on June 2, 2009, before getting a Steam release on October 16, 2009 that coincided with the release of version 2.0. AI War blends the 4X, tower defense, and traditional RTS genre to create something that was hailed as unique but with a steep learning curve. Players go up against two artificial intelligence (AI) opponents that are superior to the player. The objective is to destroy the home planets of both AI opponents.AI War was lauded by reviewers for being a fresh take on the RTS genre and bringing something new to the table, but criticized for its learning curve and lackluster graphics. It was also noted that the AI represented a significant challenge and reacted to the actions of the player. An expansion titled The Zenith Remnant was released on January 12, 2010 that adds new factions, AI types, ships and new gameplay mechanics. As of October 27, 2010, a micro-expansion named Children of Neinzul was released, with the sole intention of donating all profits from game sales to Child's Play, a charity for sick children. Another full expansion was released in January 28, 2011 titled Light of the Spire, which added new content and game modes. On October 19, 2012, AI War 6.0 was released along with the Ancient Shadows expansion.".
- AI_War:_Fleet_Command composer Pablo_Vega.
- AI_War:_Fleet_Command computingInput Computer_keyboard.
- AI_War:_Fleet_Command computingInput Mouse_(computing).
- AI_War:_Fleet_Command computingMedia Digital_distribution.
- AI_War:_Fleet_Command computingPlatform Microsoft_Windows.
- AI_War:_Fleet_Command computingPlatform OS_X.
- AI_War:_Fleet_Command computingPlatform Windows_7.
- AI_War:_Fleet_Command computingPlatform Windows_Vista.
- AI_War:_Fleet_Command developer Arcen_Games.
- AI_War:_Fleet_Command distributor Arcen_Games.
- AI_War:_Fleet_Command distributor GamersGate.
- AI_War:_Fleet_Command distributor Impulse_(software).
- AI_War:_Fleet_Command distributor Steam_(software).
- AI_War:_Fleet_Command genre Real-time_strategy.
- AI_War:_Fleet_Command latestReleaseVersion "6.0 (October 19, 2012)".
- AI_War:_Fleet_Command publisher Arcen_Games.
- AI_War:_Fleet_Command releaseDate "2009-06-02".
- AI_War:_Fleet_Command requirement "1.6 Ghz processor".
- AI_War:_Fleet_Command requirement "300 MB hard disk space".
- AI_War:_Fleet_Command requirement "32 MB video card".
- AI_War:_Fleet_Command requirement "512 MB RAM".
- AI_War:_Fleet_Command wikiPageExternalLink index.php?title=AI_War_-_The_Zenith_Remnant.
- AI_War:_Fleet_Command wikiPageExternalLink aiwar_features.php.
- AI_War:_Fleet_Command wikiPageExternalLink index.php?title=AI_War:Fleet_Command.
- AI_War:_Fleet_Command wikiPageExternalLink aiwar-press.
- AI_War:_Fleet_Command wikiPageID "25802752".
- AI_War:_Fleet_Command wikiPageRevisionID "591423439".
- AI_War:_Fleet_Command composer "Pablo Vega".
- AI_War:_Fleet_Command designer "Christopher M. Park".
- AI_War:_Fleet_Command developer Arcen_Games.
- AI_War:_Fleet_Command distributor GamersGate.
- AI_War:_Fleet_Command distributor Impulse_(software).
- AI_War:_Fleet_Command distributor Steam_(software).
- AI_War:_Fleet_Command distributor "Arcen Games".
- AI_War:_Fleet_Command genre Real-time_strategy.
- AI_War:_Fleet_Command hasPhotoCollection AI_War:_Fleet_Command.
- AI_War:_Fleet_Command input "Keyboard and mouse".
- AI_War:_Fleet_Command media Digital_distribution.
- AI_War:_Fleet_Command modes Cooperative.
- AI_War:_Fleet_Command modes Multiplayer_video_game.
- AI_War:_Fleet_Command modes Single-player_video_game.
- AI_War:_Fleet_Command platforms "Microsoft Windows , Mac OS X, Linux".
- AI_War:_Fleet_Command publisher "Arcen Games".
- AI_War:_Fleet_Command released "2009-06-02".
- AI_War:_Fleet_Command requirements "1.6".
- AI_War:_Fleet_Command requirements "300".
- AI_War:_Fleet_Command requirements "32".
- AI_War:_Fleet_Command requirements "512".
- AI_War:_Fleet_Command version "6".
- AI_War:_Fleet_Command subject Category:2009_video_games.
- AI_War:_Fleet_Command subject Category:Indie_video_games.
- AI_War:_Fleet_Command subject Category:OS_X_games.
- AI_War:_Fleet_Command subject Category:Real-time_strategy_video_games.
- AI_War:_Fleet_Command subject Category:Tower_defense_video_games.
- AI_War:_Fleet_Command subject Category:Unity_engine_games.
- AI_War:_Fleet_Command subject Category:Video_games_developed_in_the_United_States.
- AI_War:_Fleet_Command subject Category:Video_games_with_expansion_packs.
- AI_War:_Fleet_Command subject Category:Windows_games.
- AI_War:_Fleet_Command type Software.
- AI_War:_Fleet_Command type VideoGame.
- AI_War:_Fleet_Command type Work.
- AI_War:_Fleet_Command type CreativeWork.
- AI_War:_Fleet_Command type InformationEntity.
- AI_War:_Fleet_Command comment "AI War: Fleet Command is a real time strategy computer game created by independent developer Arcen Games. The game was first released on the Arcen Games website and Impulse on June 2, 2009, before getting a Steam release on October 16, 2009 that coincided with the release of version 2.0. AI War blends the 4X, tower defense, and traditional RTS genre to create something that was hailed as unique but with a steep learning curve.".
- AI_War:_Fleet_Command label "AI War: Fleet Command".
- AI_War:_Fleet_Command label "AI War: Fleet Command".
- AI_War:_Fleet_Command sameAs AI_War:_Fleet_Command.
- AI_War:_Fleet_Command sameAs m.09v3pb4.
- AI_War:_Fleet_Command sameAs Q2819212.
- AI_War:_Fleet_Command sameAs Q2819212.
- AI_War:_Fleet_Command wasDerivedFrom AI_War:_Fleet_Command?oldid=591423439.
- AI_War:_Fleet_Command homepage aiwar_features.php.
- AI_War:_Fleet_Command isPrimaryTopicOf AI_War:_Fleet_Command.