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- Build_engine abstract "The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms. Like the Doom engine, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.It is generally considered to be a 2.5D engine as the basic world geometry is two-dimensional, with an added height component, allowing each sector to have a different ceiling and floor height, and allowing them to be angled along one line of the sector. The engine renders the world in a way that looks three-dimensional; however, the sizing for perspective only depends on the horizontal distance. This is noticeable in that wall vertices are always straight vertical lines on screen, regardless of the angle of view. Therefore, with no vertical distance parameters (only horizontal), this can cause small size distortion when looking up and down. However, this distortion can be severe if the player is looking at a structure that is very tall. As such, most Build games restrict objects' vertical height to a fairly limited range.".
- Build_engine developer Ken_Silverman.
- Build_engine genre Game_engine.
- Build_engine wikiPageExternalLink build.htm.
- Build_engine wikiPageExternalLink build_engine_internals.php.
- Build_engine wikiPageExternalLink releasenotes.html.
- Build_engine wikiPageID "613569".
- Build_engine wikiPageRevisionID "596082798".
- Build_engine developer "Ken Silverman".
- Build_engine genre Game_engine.
- Build_engine hasPhotoCollection Build_engine.
- Build_engine license "Free for non-commercial use".
- Build_engine name "Build Engine".
- Build_engine screenshot File:Build_engine_screenshot.png.
- Build_engine website build.htm.
- Build_engine wordnet_type synset-software-noun-1.
- Build_engine subject Category:1995_software.
- Build_engine subject Category:DOS_games.
- Build_engine subject Category:First-person_shooters.
- Build_engine subject Category:Freeware_games.
- Build_engine subject Category:Video_game_engines.
- Build_engine type Abstraction100002137.
- Build_engine type Code106355894.
- Build_engine type CodingSystem106353757.
- Build_engine type Communication100033020.
- Build_engine type Contest107456188.
- Build_engine type DOSGames.
- Build_engine type Event100029378.
- Build_engine type Game100456199.
- Build_engine type PsychologicalFeature100023100.
- Build_engine type SocialEvent107288639.
- Build_engine type Software106566077.
- Build_engine type Writing106359877.
- Build_engine type WrittenCommunication106349220.
- Build_engine type YagoPermanentlyLocatedEntity.
- Build_engine type Software.
- Build_engine type Work.
- Build_engine type CreativeWork.
- Build_engine type SoftwareObject.
- Build_engine type InformationEntity.
- Build_engine comment "The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms.".
- Build_engine label "Build (silnik gry)".
- Build_engine label "Build Engine".
- Build_engine label "Build Engine".
- Build_engine label "Build engine".
- Build_engine label "Build engine".
- Build_engine label "Build".
- Build_engine label "Build-Engine".
- Build_engine sameAs Build-Engine.
- Build_engine sameAs Build.
- Build_engine sameAs Build_engine.
- Build_engine sameAs Build_Engine.
- Build_engine sameAs Build_(silnik_gry).
- Build_engine sameAs m.02wmk6.
- Build_engine sameAs Q1003003.
- Build_engine sameAs Q1003003.
- Build_engine sameAs Build_engine.
- Build_engine wasDerivedFrom Build_engine?oldid=596082798.
- Build_engine homepage build.htm.
- Build_engine isPrimaryTopicOf Build_engine.
- Build_engine name "Build Engine".