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- catalog abstract "The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).".
- catalog contributor b13104841.
- catalog contributor b13104842.
- catalog contributor b13104843.
- catalog contributor b13104844.
- catalog created "2003.".
- catalog date "2003".
- catalog date "2003.".
- catalog dateCopyrighted "2003.".
- catalog description "Distinguishing Gamblers from Investors at the Blackjack Table / David Wolfe -- MOUSE([mu]): A Self-teaching Algorithm that Achieved Master-Strength at Othello / Konstantinos Tournavitis -- Investigation of an Adaptive Cribbage Player / Graham Kendall and Stephen Shaw -- Learning a Game Strategy Using Pattern-Weights and Self-play / Ari Shapiro, Gil Fuchs and Robert Levinson.".
- catalog description "Includes bibliographical references and index.".
- catalog description "The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).".
- catalog extent "xi, 428 p. :".
- catalog identifier "3540205454 (softcover : alk. paper)".
- catalog isPartOf "Lecture notes in computer science ; 2883".
- catalog issued "2003".
- catalog issued "2003.".
- catalog language "eng".
- catalog publisher "Berlin ; New York : Springer,".
- catalog subject "794.8/1416 22".
- catalog subject "Artificial intelligence.".
- catalog subject "Computational complexity.".
- catalog subject "Computer games Congresses.".
- catalog subject "Computer science.".
- catalog subject "Computer software.".
- catalog subject "Data structures (Computer science).".
- catalog subject "Electronic data processing.".
- catalog subject "Microcomputers Congresses.".
- catalog subject "QA76.5 C4166 2002".
- catalog tableOfContents "Distinguishing Gamblers from Investors at the Blackjack Table / David Wolfe -- MOUSE([mu]): A Self-teaching Algorithm that Achieved Master-Strength at Othello / Konstantinos Tournavitis -- Investigation of an Adaptive Cribbage Player / Graham Kendall and Stephen Shaw -- Learning a Game Strategy Using Pattern-Weights and Self-play / Ari Shapiro, Gil Fuchs and Robert Levinson.".
- catalog title "Computers and games : third international conference, CG 2002, Edmonton, Canada, July 25-27, 2002 : revised papers / Jonathan Schaeffer, Martin Müller, Yngvi Björnsson (eds.).".
- catalog type "Conference proceedings. fast".
- catalog type "Edmonton (2002) swd".
- catalog type "text".