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- 2003008198 alternative "Real-time three D terrain engines using C++ and and DirectX 9".
- 2003008198 contributor B9506279.
- 2003008198 created "c2003.".
- 2003008198 date "2003".
- 2003008198 date "c2003.".
- 2003008198 dateCopyrighted "c2003.".
- 2003008198 description "Includes bibliographical references and index.".
- 2003008198 extent "xxi, 374 p. :".
- 2003008198 identifier "1584502045 (pbk. w/ CD-ROM : alk. paper)".
- 2003008198 identifier 2003008198.html.
- 2003008198 isPartOf "Game development series (Charles River Media (Firm))".
- 2003008198 isPartOf "Game development series".
- 2003008198 issued "2003".
- 2003008198 issued "c2003.".
- 2003008198 language "eng".
- 2003008198 publisher "Hingham, Mass. : Charles River Media,".
- 2003008198 subject "794.8/16693 21".
- 2003008198 subject "C++ (Computer program language)".
- 2003008198 subject "Computer games Programming.".
- 2003008198 subject "Direct3D.".
- 2003008198 subject "QA76.76.C672 S64 2003".
- 2003008198 subject "Three-dimensional display systems.".
- 2003008198 title "Real-time 3D terrain engines using C++ and and DirectX 9 / Gregory Snook.".
- 2003008198 title "Real-time three D terrain engines using C++ and and DirectX 9".
- 2003008198 type "text".