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- 2006049826 abstract "Gaming lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values.".
- 2006049826 contributor B10464500.
- 2006049826 created "2007.".
- 2006049826 date "2007".
- 2006049826 date "2007.".
- 2006049826 dateCopyrighted "2007.".
- 2006049826 description "Gaming lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using the words and observations of individual gamers, this book offers historical and cultural analyses of their literacy development, practices, and values.".
- 2006049826 description "Includes bibliographical references and index.".
- 2006049826 extent "xiii, 273 p. ;".
- 2006049826 identifier "1403972192 (alk. paper)".
- 2006049826 identifier "1403972206 (alk. paper)".
- 2006049826 identifier "9781403972194 (alk. paper)".
- 2006049826 identifier "9781403972200 (alk. paper)".
- 2006049826 identifier 2006049826-b.html.
- 2006049826 identifier 2006049826-d.html.
- 2006049826 identifier 2006049826-t.html.
- 2006049826 issued "2007".
- 2006049826 issued "2007.".
- 2006049826 language "eng".
- 2006049826 publisher "New York : Palgrave Macmillan,".
- 2006049826 subject "794.8 22".
- 2006049826 subject "Computer games Psychological aspects.".
- 2006049826 subject "Computer games Social aspects.".
- 2006049826 subject "GV1469.3 .G43 2007".
- 2006049826 subject "Learning, Psychology of.".
- 2006049826 subject "Video games Psychological aspects.".
- 2006049826 subject "Video games Social aspects.".
- 2006049826 subject "Visual literacy.".
- 2006049826 title "Gaming lives in the twenty-first century : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; associate editor, Derek Van Ittersum ; foreword by James Paul Gee.".
- 2006049826 type "text".