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- aggregation classification "A1".
- aggregation creator person.
- aggregation creator person.
- aggregation creator person.
- aggregation creator person.
- aggregation date "2011".
- aggregation format "application/pdf".
- aggregation hasFormat 1013168.bibtex.
- aggregation hasFormat 1013168.csv.
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- aggregation hasFormat 1013168.doc.
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- aggregation isPartOf urn:issn:1384-6930.
- aggregation language "dut".
- aggregation rights "I have transferred the copyright for this publication to the publisher".
- aggregation subject "Social Sciences".
- aggregation title "Sociaal contact in een MMORPG: een exploratief onderzoek naar de motivaties voor het spelen van World of Warcraft vanuit de Uses & Gratifications benadering".
- aggregation abstract "The results of a study on motivations for playing Massively Multiplayer Online Role-Playing Games (MMORPG), c.q. World of Warcraft (WoW), on 1691 garners have been described in this article. The research hypothesis states that the social contact in-game is the main motivation of playing WoW. After a factor analysis, eight motivations can be defined: 'escapism' (alpha=0,694), 'arousal'(alpha=0,573), 'social contact in WoW' (alpha=0,794), 'challenge' (alpha=0,758), 'immersion' (alpha=0,765), 'skills' (alpha=0,907), 'social contact in real life' (alpha=0,739), 'strong competition' (alpha=0,771). 'Social contact in WoW' ends on the third place. Still, 89% of the respondents think that the multiplayer aspect is important. Two other dimensions have been found: 'character identification' (alpha=0,749) and 'character importance' (alpha=0,826). By distinguishing a group 'High Character Involvement' and 'Low Character Involvement' there have been found interesting differences with regard to the motivations.".
- aggregation authorList BK963087.
- aggregation endPage "61".
- aggregation issue "1".
- aggregation startPage "44".
- aggregation volume "39".
- aggregation aggregates 2951813.
- aggregation isDescribedBy 1013168.
- aggregation similarTo LU-1013168.